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The subject of this article appears in S.T.A.L.K.E.R.: Shadow of Chernobyl. The subject of this article appears in S.T.A.L.K.E.R.: Clear Sky. The subject of this article appears in S.T.A.L.K.E.R.: Call of Pripyat.

The AKM-74/2U, or Akm 74/2U, is an assault rifle appearing in S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky, and S.T.A.L.K.E.R.: Call of Pripyat. It is a compact variant of the AKM-74/2.

Appearances[]

Shadow of Chernobyl[]

The weight and size of the Akm 74/2U are similar to those of a submachine gun, but its operation mode and the ammunition it uses place it into the class of assault rifles. Its advantages are its small dimensions very useful when fighting inside a building or in a thick forest and a relatively high piercing capabilities. Its main disadvantages are a limited accuracy range and quick overheating when firing bursts.
― In-game description

In Shadow of Chernobyl, the Akm 74/2U is overall underpowered. It has the lowest accuracy and damage rating for any assault rifle in the game, but it is light due to its compact nature, and boasts very good handling, coupled with an above average rate of fire. These two advantages make this weapon the most easy-to-handle rifle in the game, as even when firing at full auto, the weapon remains largely easy to control at close to mid range. It is also rugged like the Akm 74/2U and starts to inconveniently jam only when 1/3 damaged. Regardless of its shortcomings, it is a very useful as a player's first fully-automatic weapon. It's caliber also allows it to punch through light and medium armored enemies.

Acquisition[]

The weapon is quite widespread and most popular among experienced Loners, Military units, and Bandits. It is also used by Strelok in all cutscenes.

It is the earliest assault rifle to acquire, and possibly the easiest to get. It is held by Major Kuznetsov in the Cordon, along with all of the soldiers in the area. It is a valuable weapon at this early point in the game.

Three unloaded Akm 74/2Us can be found in the Bandit base armoury in the Dark Valley. One can be found in a stash: Bandits' communal "fund". It is also obtained as a reward for completing the mission Kill the bandit leader.

One can be found in the Military checkpoint in a cabinet.

Notable users:

Unique variants[]

  • Akm 74/2U Special - a suppressed Akm 74/2U with better reliability than the base model, held by Bes.

Clear Sky[]

Despite being similar to submachine guns in size and weight, this weapon is classified as an assault rifle due to its mechanism and ammo. Notable for its small size (an extremely useful feature for fighting in urban environments) and high armor-penetration capacity, its main drawbacks are its short effective range and a tendency to overheat quickly from burst fire. Uses 5.45x39 mm ammo.
― In-game description

In Clear Sky, the Akm 74/2U assumes a slightly new redesign, with the weapon's handguard being made of wood instead of synthetic grey, although the inventory icon still shows its Shadow of Chernobyl appearance.

It is considerably less accurate than it was in Shadow of Chernobyl when not upgraded and somewhat lacks reliability and overall stopping power, though it's cheap and easy to maintain and upgrade and is reasonably useful and powerful. The Akm 74/2U does not have many upgrade options as it can only be upgraded for either better firing rate/less recoil or better damage/accuracy, though not to the extent of regular assault rifles. All in all though it is a good starter weapon with its light weight, reasonably strong stopping power and deadly armor piercing ammunition capable of tearing through most of the enemies the player will encounter in the early parts of the game.

Acquisition[]

The weapon is commonly carried by rookie members of most factions. It is usually first seen being carried by Military grunts in Cordon. More experienced Clear Sky members that spawn after Clear Sky has conquered most of the Swamps may also field this weapon.

It can be found in the following stashes:

Notable users:

Upgrades[]

Color-coded upgrades are mutually exclusive.

SCS AR Upg 1
Bolt mechanism modification (900 RU)
CS RoF Fire rate +15%
A technological modification of the bolt mechanism allows for a higher rate of fire.
SCS AR Upg 2
Bolt mechanism modification (900 RU)
CS accuracy Accuracy +40%
Careful adjustment of the bolt mechanism increases the weapon's precision.
SCS AR Upg 8
Improved mechanism balance (1350 RU)
CS RoF Fire rate +25%
Better balancing of the mechanism's working parts allows the weapon's rate of fire to be significantly increased.
SCS AR Upg 3
Barrel modification (1350 RU)
CS Flatness Flatness +50%
An attachment which lengthens the barrel, increasing muzzle velocity.
SCS Shotgun Upg 7
Barrel modification (900 RU)
CS Handling Handling +10%
Replaces the standard barrel with a lightweight version.
SCS AR Upg 3
Barrel modification (900 RU)
CS Flatness Flatness +50%
An attachment which lengthens the barrel, increasing muzzle velocity.
SCS AR Upg 4
Operating rod modification (900 RU)
CS Kickback Recoil -20%
Mounting an operating rod compensator allows recoil to be reduced.
SCS AR Upg 5
Operating rod modification (900 RU)
CS Kickback Recoil -30%, RPM lowered
Reducing operating rod weight reduces recoil at the expense of the weapon's rate of fire.
SCS AR Upg 6
Extended magazine (900 RU)
CoP MagCap Mag. size +15
Increasing magazine capacity using improvised means.

Unique variants[]

  • Major Zvyagintsev's shooting range features a unique Akm 74/2U. Compared to the standard model, it comes with pre-installed upgrades which improve the weapon's bullet speed and damage and reduce its recoil, although it is only capable of semi-automatic fire.

Call of Pripyat[]

Despite being similar to submachineguns in size, weight and tactical purpose, this weapon is classified as an assault rifle due to the fact that its internal mechanism is identical to that of the AKM 74/2. The weapon is notable for its mobility in close quarters and high armor-penetration capacity, while its drawbacks are its short effective range, despite the relatively long bullet range, a tendency to overheat and high ricochet propensity.
Call of Pripyat in-game description

Akm-74 2u

Upgrade view

The AKM-74/2U returns in Call of Pripyat, assuming the same design as in Clear Sky, although its inventory icon has been changed to match its in-game model. It has massive recoil and its overheating problem is represented by atrocious durability. The AKM-74/2U degrades quite fast, even when it has the right upgrades. When fully upgraded however, it can be a fairly effective CQB weapon, but the common AKM-74/2 is better in nearly every way, and both are outclassed by the unique Storm or the common AC-96/2.

It has a fair amount of fire rate and recoil upgrades. With the right upgrades, it can be turned into a devastating weapon at close range, as it has a fairly high damage, powerful caliber and quite large mag capacity (can be upgraded to 40 rounds), as well as upgradeable fire rate (over 800 rounds per minute). Dropping such an upgraded gun in front of a stalker's feet can turn them into a proper bullet hose. This offers a comparatively cheap way to improve the firepower of friendly stalkers such as Lt. Sokolov in the Pripyat 1 underpass and the following missions in Pripyat, particularly once the Calibration tools have been acquired.

Acquisition[]

The player starts the game with a slightly damaged AKM-74/2U. Loners, Duty, Monolith and Bandits rookies will default to it as a Warsaw Pact weapon, making it one of the most widespread guns in the Zone. It is also sold by Owl and Hawaiian by default. One in pristine condition can be found in the back of the truck carrying the Perin B3 on the Preobrazhensky bridge in Zaton.

Notable users:

Upgrades[]

SCOP AKM-74-2U Upg 1
Rapid automatic release (400 RU)
CoP RoF Fire rate +10%
Despite the name, it is the bolt that is replaced, as it has to endure the consequences of an improved rate of fire.
SCOP AKM-74-2U Upg 6
Addition of a longitudinal grooves (650 RU)
CoP Reliability Reliability +15%
The purpose of titled grooves on the receiver is to reduce friction and catch small particles, preventing contamination of the bolt section.
SCOP AKM-74-2U Upg 7
Installation of a gas vent with a moving block (650 RU)
CoP Kickback Recoil -20%
Gas vent comes with a block that moves at the same speed, taking on part of the recoil.
SCOP AKM-74-2U Upg 12
Creeping bolt installation (900 RU)
CoP Kickback Recoil -30%
The weapon's bolt slides along the barrel, preventing upward movement of the muzzle section.
SCOP AKM-74-2U Upg 2
Addition of a mobile counter-weight (400 RU)
CoP Kickback Recoil -10%
A counter-weight is installed as an additional component into the receiver to reduce recoil by means of counter force.
SCOP AKM-74-2U Upg 8
Automatic two-position gas regulator (650 RU)
CoP Reliability Reliability +15%
Installation of a special mechanism to protect the weapon from dirt.
SCOP AKM-74-2U Upg 13
Addition of a blowback speed reduction device (900 RU)
CoP Kickback Recoil -30%
A special component installed into the bolt mechanism to soften bolt movement and reduce recoil.
SCOP AKM-74-2U Upg 14
Installation of a "smart compensation" component (900 RU)
CoP Handling Handling +25%
A link fixes the position of the barrel and if the barrel moves, additional compensation holes are opened.
SCOP AKM-74-2U Upg 3
Bolt hammer compensator (400 RU)
CoP Kickback Recoil -10%
The purpose of the bolt hammer compensator is to absorb some of the recoil, improving groupings when firing in bursts.
SCOP AKM-74-2U Upg 9
Forcing trigger delay service (650 RU)
CoP RoF Fire rate +15%
Allows the rate of fire to be increased at the cost of accuracy and reliability.
SCOP AKM-74-2U Upg 10
Composite firing mechanism components (650 RU)
CoP Reliability Reliability +15%
A special selection of components made from various materials specific to that weapon. It may not be cheap, but it increases the life cycle of your firearm.
SCOP AKM-74-2U Upg 15
Installation of an impactless firing mechanism system (900 RU)
CoP Handling Handling +25%
The impactless system pierces the round instead of striking it by means of a special hammer, which makes the firing process considerably softer.
SCOP AKM-74-2U Upg 4
Additional return spring (400 RU)
CoP Kickback Recoil -10%
Installation of an additional spring with a reverse coil to reduce recoil without sacrificing flatness.
SCOP AKM-74-2U Upg 11
Titanium return mechanism rods (650 RU)
CoP RoF Fire rate +15%
Titanium rods can endure a much higher rate of fire than regular rods.
SCOP AKM-74-2U Upg 16
Installation of a distribution link (900 RU)
CoP RoF Fire rate +25%
A link that is opened by gases and closed by the return mechanism itself, which allows part of the gas energy to be used to operate the return mechanism.
SCOP AKM-74-2U Upg 5
Increased magazine capacity (800 RU)
CoP MagCap Mag. size +10
Replacing a standard magazine with a bigger one.

Unique variants[]

  • Snag's AKM-74/2U - a unique AKM-74/2U owned by Snag. It comes with the magazine upgrade pre-installed, boosting its ammo capacity to 40 rounds.

Sounds[]

Shadow of Chernobyl Clear Sky Call of Pripyat
Draw
Holster
Shoot
Empty
Reload

Gallery[]

Shadow of Chernobyl[]

Clear Sky and Call of Pripyat[]

Trivia[]

  • The AKM-74/2U in the series is modeled with a 7.62x39mm magazine from the AKMSU even though it is chambered in 5.45x39mm.
  • In Shadow of Chernobyl, the player's fingers go through the weapon's handguard in first person view. This can be seen if one looks at the heat vents.
  • Although the charging handle of the Akm 74/2U is on the left side of the weapon in-game, some of the cutscenes in Shadow of Chernobyl depict it on the right side. In addition, the Akm 74/2U in Shadow of Chernobyl cutscenes has a wooden handguard unlike its in-game portrayal.
  • In the cutscene at the end of the mission Pripyat 1, Sokolov is seen wielding a suppressed AKM-74/2U despite the fact the weapon cannot mount this attachment in-game. A suppressed AKM-74/2U is also seen in Yanov station hung on a wall in Nitro's room, though it is a static object and cannot be acquired.
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