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After the [[second Chernobyl disaster]], the Zone was littered with spots where the laws of nature and physic had been corrupted. These small oddities are called anomalies. They are hazardsous, often deadly, towards human beings and other creatures as they can deliver electric shocks or burn, corrode and distort physical objects. Most anomalies produce air or light distortions at their location, and the extent of their radius an be determined by throwing metal bolts at them to trigger reactions.
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After the [[second Chernobyl disaster]], the Zone was littered with spots where the laws of nature and physic had been corrupted. These small oddities are called '''anomalies'''. They are hazardous, often deadly, towards human beings and other creatures as they can deliver electric shocks or burn, corrode and distort physical objects. Most anomalies produce air or light distortions at their location, and the extent of their radius an be determined by throwing metal bolts at them to trigger reactions.
   
 
== Overview ==
 
== Overview ==

Revision as of 21:34, 2 May 2009

After the second Chernobyl disaster, the Zone was littered with spots where the laws of nature and physic had been corrupted. These small oddities are called anomalies. They are hazardous, often deadly, towards human beings and other creatures as they can deliver electric shocks or burn, corrode and distort physical objects. Most anomalies produce air or light distortions at their location, and the extent of their radius an be determined by throwing metal bolts at them to trigger reactions.

Overview

There are many dangerous areas in the Zone, some of which were purposefully corrupted as part of the C-Consciousness experiment. Each and every anomaly has different effects on the player but all of them are dangerous and eventually fatal.

In game, anomalies appear alone or in clusters. The player is always carrying a detector which beeps when anomalies are near. The tighter the frequency of beeps, the closer the anomaly. In anomaly-heavy areas, an exta precaution is to throw metal bolts which works as a weapon with infinite ammo. Note that metal bolts only help to reveal the anomalies, not remove them (although a few anomalies can be passed through without danger directly after tossing a bolt at them).

Artifacts are formed in anomalies. Certain artifacts are spawned by certain anomalies. In S.T.A.L.K.E.R.: Clear Sky, artifacts are rarely found anywhere but in thick clusters of anomalies.

List of Anomalies