S.T.A.L.K.E.R. Wiki
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{{Infobox Anomaly
random glitches that kill you when you walk into a certain area of the gam
 
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|name=
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|image=Epos-simbiont.jpg
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|imagedesc=Symbiont Anomaly formation
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|type=
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|hideshoc=y
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|shocarties=
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|shoclocs=
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|hidecs=y
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|csarties=
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|cslocs=
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|hidecop=y
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|coparties=
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}}
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'''Anomalies''' are a well known energy phenomenon located in [[The Zone]].
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== Overview ==
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There are many dangerous areas in the [[Zone]], some of which were purposefully corrupted as part of the [[C-Consciousness]] experiment. Each and every anomaly has different effects upon the player. Almost all of them are dangerous and eventually fatal, with the notable exception of the [[Space Anomaly]].
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In game, anomalies appear alone or in clusters. The player is always carrying a [[detector]] which beeps when anomalies are near. The higher the frequency of beeps, the closer the anomaly. In anomaly-heavy areas, an extra precaution is to throw metal bolts, of which the player has an infinite amount. Note that metal bolts only help to reveal the anomalies, not remove them (although a few anomalies can be passed through without danger immediately after tossing a bolt at them).
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[[Artifacts]] are formed in anomalies. Certain artifacts are spawned by certain anomalies. In [[S.T.A.L.K.E.R.: Clear Sky]], artifacts are rarely found anywhere but in thick clusters of anomalies and are easily uncovered by using a detector.
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==Background==
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After the second Chernobyl disaster, the Zone was littered with spots where the laws of nature and physics had been corrupted. These small oddities are called '''anomalies'''. They are hazardous, often deadly, towards human beings and other creatures as they can deliver electric shocks or burn, corrode and distort physical objects. Most anomalies produce visible air or light distortions, so their extent can be determined by throwing anything that is made of metal, like bolts, to trigger them. The anomalies seem to emit a powerful magnetic field, so it is logical to assume that the anomalies are triggered by anything made of metal that enters the magnetic field. Because vertebrate life on earth has iron-based blood, those creatures with enough body mass are capable of triggering the anomalies.
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== List of Anomalies ==
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===Flame-based anomalies===
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*[[Burner]]
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*[[Comet]]
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===Gravity-based anomalies===
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*[[Vortex]]
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*[[Springboard]]
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*[[Whirligig]]
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===Chemical-based anomalies===
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*[[Fruit Punch]]
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*[[Burnt Fuzz]]
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*[[Gas]]
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*[[Gas Cloud]]
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===Electricity-based anomalies===
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*[[Electro]]
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*[[Tesla]]
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===Reality-altering anomalies===
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*[[Space Anomaly]]
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*[[Teleport]]
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===Global anomalies===
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*[[Emission]]
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*[[Radiation]]
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===Multiple-hazard anomalies===
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*[[Fault]]
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*[[Symbiont]]
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===List of Anomalies removed from [[S.T.A.L.K.E.R.]] series===
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*[[Lift]]
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*[[Time]]
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*[[Fog]]
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*[[Rusty hair]]
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[[ru:Аномалии]]
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[[fr:Anomalie]]
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[[uk:Аномалії]]
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[[Category:Anomalies]]
 
[[Category:Anomalies]]
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[[Category:Shadow of Chernobyl images]]

Revision as of 20:12, 24 August 2018


Anomalies are a well known energy phenomenon located in The Zone.

Overview

There are many dangerous areas in the Zone, some of which were purposefully corrupted as part of the C-Consciousness experiment. Each and every anomaly has different effects upon the player. Almost all of them are dangerous and eventually fatal, with the notable exception of the Space Anomaly.

In game, anomalies appear alone or in clusters. The player is always carrying a detector which beeps when anomalies are near. The higher the frequency of beeps, the closer the anomaly. In anomaly-heavy areas, an extra precaution is to throw metal bolts, of which the player has an infinite amount. Note that metal bolts only help to reveal the anomalies, not remove them (although a few anomalies can be passed through without danger immediately after tossing a bolt at them).

Artifacts are formed in anomalies. Certain artifacts are spawned by certain anomalies. In S.T.A.L.K.E.R.: Clear Sky, artifacts are rarely found anywhere but in thick clusters of anomalies and are easily uncovered by using a detector.

Background

After the second Chernobyl disaster, the Zone was littered with spots where the laws of nature and physics had been corrupted. These small oddities are called anomalies. They are hazardous, often deadly, towards human beings and other creatures as they can deliver electric shocks or burn, corrode and distort physical objects. Most anomalies produce visible air or light distortions, so their extent can be determined by throwing anything that is made of metal, like bolts, to trigger them. The anomalies seem to emit a powerful magnetic field, so it is logical to assume that the anomalies are triggered by anything made of metal that enters the magnetic field. Because vertebrate life on earth has iron-based blood, those creatures with enough body mass are capable of triggering the anomalies.

List of Anomalies

Flame-based anomalies

Gravity-based anomalies

Chemical-based anomalies

Electricity-based anomalies

Reality-altering anomalies

Global anomalies

Multiple-hazard anomalies

List of Anomalies removed from S.T.A.L.K.E.R. series