Bandit camps present in Garbage featured in S.T.A.L.K.E.R.: Shadow of Chernobyl.
Overview[]
The Garbage is a hotbed of Bandit activity in Shadow of Chernobyl that may conveniently be broken down into 3 Minor and 2 Very Minor centers.
Locations[]
Camp 1[]
This camp is located alongside the main road to the South of the East Pile and West of the swamp. The Marked One will pass this grouping after visiting Bes.
The camp is the recurring objective of Trader's Destroy the bandit camp at the Garbage side-mission. If the Player takes the initiative to purge the camp without being asked, the camp rarely re-spawns before the Pseudodogs take the location over.
Camp 2[]
This is the camp from which Bandit attacks spawn in the direction of Bes and the Scrapyard. Some spawns also attempt to reinforce the third camp on the road near the tunnel.
During the course of the game, it is often the case that the Loner group at the Scrapyard attack and displace the Bandits and establish their own base here whilst their previous location is also occupied by Pseudodogs.
There is an Eliminate the bandits at the Garbage side-mission offered by Barkeep which centers on this location.
Camp 3[]
This camp is responsible for the attacks upon Seriy's Train hangar. The bandits in it respawn almost immediately upon elimination, harass travelers on their way to Agroprom and frequently attract the attention of both Military and Loner attack squads.
Voronin wants this camp eliminated in his Destroy the bandits side-mission.
Camp 4[]
A small gang of Bandits lurk behind the Flea Market ruins, one of whom is a renegade Loner. Their modus operandi consists of using the renegade's false distress beacon to lure Rookies into their range. They can be easily ignored, or circumvented in case the player is heading towards the Dark Valley.
Camp 5[]
This camp is located in the vicinity of Nobody's backpack. They remain in that locale and will only bother the Marked One if their territory is threatened. There is occasionally ancillary loot near their camp, but nothing of major importance.
Summary[]
- None of the Bandit Camps are heavily armed or armoured, and should pose little difficulty to the cautious traveler.
- On returning from Agroprom, the player may safely run past the Camp 3 gang when they begin their attack run on the Train Hangar, or ambush them from behind for devastating results.
- Only Camp 2 could genuinely be called a Camp in the true sense, as unlike the others, it has a campfire and a stash box.
- Opposition at each location varies, from a couple of trench-coated shotgunners at Camp 5 to squads of 6-8 at Camps 2 and 3.