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The subject of this article appears in S.T.A.L.K.E.R.: Call of Pripyat. The subject of this article appears in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Hey, Marked One! Times change but you don't still grumpy and aloof. Here, take a seat, have a drink - might make you nicer...
― Barkeep

Barkeep (Бармен/Barmen) is a major character who appears in S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Background[]

Neither a saint, nor a scoundrel. The Barkeep knows his worth and is respected by all stalkers. Rumor has it he is hiding in the Zone from some dark events in his past. After his encounter with an anomaly, he started limping slightly and decided to change jobs. He set up a bar for the Duty faction, and the place gradually turned into the meeting point for all the Zone's veterans. The Barkeep has numerous connections both in the Zone and in the outside world.[non-game. 1]

A very successful trader and proprietor of the 100 Rads bar in Rostok, Barkeep enjoys respect and influence in the Zone. During the events of Shadow of Chernobyl, he cooperates with Sidorovich in a mutual bid to open the roads heading towards the center of the Zone.[quote. 1] From his jobs, Barkeep appears to have the same or almost the same reputation as that of Sidorovich as he has artifact and business dealings with outside clients, including the Military. According to him, he used to own a restaurant back in Ukraine where he was constantly harassed by the mob for protection rackets in 1994. He has a personal vendetta against the same mob who previously extorted him, since they now have an operation in the Zone of selling artifacts to the outside world, and gives a mission to wipe them out.[quote. 2]

Appearances[]

Shadow of Chernobyl[]

Barkeep resides at all times inside the 100 Rads bar, and is one of the two traders available in the area, alongside Duty's Petrenko, although the latter cannot be traded with until later on in the storyline short of using exploits to access the Duty base without being fired on by the guards.

He hands out most of the main story missions after the player gives him the Military documents from the Agroprom Research Institute on Sidorovich's instructions. From there, he instructs the Marked One to search through Lab X-18 and Lab X-16 for more data about the Brain Scorcher, then ultimately asks him to shut the scorcher down using the previous intelligence gathered in the laboratories.

In addition, he provides a large number of side missions.

Trading[]

Related missions[]

Main story missions[]
Optional side missions[]

Dialogue[]

Quote Audio
Greetings

Hey, Marked One!

What's up? How goes it?

Still alive? That's great.

How it is going?

What's up, man?

Wait

What took you so long?

Come on, get over here!

What are you standing around for? Get over here!

Get over here, we haven't got much time!

Trivia[]

  • It is normally impossible to draw weapons in the Bar. However, this restriction may be bypassed with glitches or modding.
    • If the player kills Barkeep, the game will crash. This makes the text on the wall near the entrance ("THE WORLD WILL END IF YOU SHOOT THE BARMAN") ironically prophetic.

Notes[]

  1. This item is listed in his inventory by default in his configuration profile.

References[]

  1. S.T.A.L.K.E.R stable_bio_name.xml, id=bar_barmen_bio
  1. S.T.A.L.K.E.R Sidorovich: "We're doing sort of an investigation with some other traders. We want to open up the path to the North, to the center of the Zone."
  2. S.T.A.L.K.E.R Destroy the group of bandits at the Agroprom
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