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Like Sidorovich, the Barkeep is a trader, quest giver and main quest element. He can't be killed as the player can't draw weapons inside the bar. After stealing the military documents from [[Agroprom]], the [[Marked One]] is told to head north and visit the Barkeep who will take care of the documents. From that point onward, the Barkeep is the player's contact man regarding the main quest. He provides information via radio at crucial points in the story.
 
Like Sidorovich, the Barkeep is a trader, quest giver and main quest element. He can't be killed as the player can't draw weapons inside the bar. After stealing the military documents from [[Agroprom]], the [[Marked One]] is told to head north and visit the Barkeep who will take care of the documents. From that point onward, the Barkeep is the player's contact man regarding the main quest. He provides information via radio at crucial points in the story.
 
Due to the central location of Rostok and the Barkeep's trade inventory being relatively high-tier, he is also a useful trader for the most part of the game.
 
Due to the central location of Rostok and the Barkeep's trade inventory being relatively high-tier, he is also a useful trader for the most part of the game.
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[http://www.zsg.dk/Persons.php#Lone_Stalkers Barkeep at the Zone Survival Guide]
   
 
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Revision as of 22:10, 18 July 2010


'What's up, man?'
― Barkeep

The Barkeep (also referred to as the "bar man") is a major character that appeared only in Shadow of Chernobyl. A very successful trader and the proprietor of the 100 Rads bar in Rostok, the Barkeep enjoys respect and influence in the Zone. During the events of Shadow of Chernobyl, he cooperates with Sidorovich in a mutual bid to open the roads to the center of the Zone. From his jobs, Barkeep appears to have the same or almost the same reputation as that of Sidorovich as he has artifact and business dealings with outside clients, including the Military. According to him, he used to own a restaurant back in Ukraine where he was constantly harassed by the mob for protection rackets in 1994. He has a personal vendetta against the same mob who previously extorted him, since they now have an operation in the Zone of selling artifacts to the outside world, and gives a mission to wipe them out - they are residing in the Agroprom Research Institute.

In game

Like Sidorovich, the Barkeep is a trader, quest giver and main quest element. He can't be killed as the player can't draw weapons inside the bar. After stealing the military documents from Agroprom, the Marked One is told to head north and visit the Barkeep who will take care of the documents. From that point onward, the Barkeep is the player's contact man regarding the main quest. He provides information via radio at crucial points in the story. Due to the central location of Rostok and the Barkeep's trade inventory being relatively high-tier, he is also a useful trader for the most part of the game.




Barkeep at the Zone Survival Guide