Shadow of Chernobyl
The origin of this object is shrouded in scientific mystery. It's clear that it's made in part by di-electric elements, but science does not know the physical conditions in which it is formed.Electro battery in-game description
When wearing this artifact the denaturalization of proteins happens slower. In other words, the flesh is able to endure higher temperatures and burns less. In itself it is an expensive and rare thing.Fire battery in-game description
S.T.A.L.K.E.R.: Shadow of Chernobyl has two distinct Battery artifacts that share the same name but different description. The first is spawned by Burner anomalies and has an identical appearance to the Spring artifact, the only difference being the different texture, and gives fire protection. The second is spawned in gravitational anomalies, has the same appearance than its other renditions and gives electrical protection.
Both batteries give a +30% bonus in fire or electrical protection, and have no downsides whatsoever. This makes each type a valuable artifact to use through anomalies, especially when combined. As well, each sort of battery can enable suit repairing if the player combines four or more of them: four Electro batteries enable suit repair in Electro anomalies, four Flame batteries enable suit repair in Burner anomalies and campfires.
- One is in the Garbage, to the right of the exit to the Dark Valley (in a Whirligig or Vortex anomaly cluster).
- One other can be found in the lake in Agroprom, near the north shore.
- Another can be found in the Red Forest, northwest of the anomaly cluster where the Goldfish is located. It lays in the south-western part of the map, if the player goes deep in the forest after encountering the first Monolith sniper (standing on a trailer), near a cluster of Springboard anomalies on the map border.
- Hunter will reward the player with one of these batteries after his mission to Destroy the lair of the bloodsucker in the Bloodsucker village in the Army Warehouses is completed. This mission can be done more than once.
- One stash in Yantar contains a battery.
- One in the Garbage, on top of a highly irradiated hill near the Duty checkpoint.
- One is in the Army Warehouses close to the Backpack with equipment stash near the Mercenary Camp.
- A third Flame Battery is located a couple of meters away from the Electro Battery in the Red Forest. It is well camouflaged, spends most of its cycle under the leaves and only pokes out above for about one-third of its cycle. While under the leaves the 'proximity detector' will not indicate its presence. There is also a Spring close-by performing a similar cyclical behaviour. Best located in afternoon / early evening hours. In order to get the artifact, the player must run towards it and pick it up very fast, as it will sink into the ground once approached.
- One stash in the boarded up house in the Wild Territory contains this artifact.
- Another stash is in Yantar, just outside Sakharov's lab.
- One may also be found in a rare stash in Pripyat, the stash is on the second floor of the rear Kindergarten.
- Lukash gives this artifact as a reward for completing Kill one of the Duty commanders mission.
The player can sell both of the batteries for 3250 RU (Sakharov gives 5000).
The origin of this item remains a scientific enigma. It is only known that its composition includes dielectric elements, but scientists have yet to identify the exact physical conditions required for its formation. The artifact is popular in the Zone and valued by its residents and visitors for its restorative abilities. Emits radiation.In-game description
The Battery returns in S.T.A.L.K.E.R.: Clear Sky, assuming the appearance of the electro battery from Shadow of Chernobyl and acts as a common artifact providing a +2 in endurance regeneration, allowing the player to run for more time before having to rest, although it also gives a +2 in radiation making the artifact semi-useful.
The artifact is found in Electro anomalies.
Call of Pripyat
The composition of this artifact includes electrostatic elements, but scientists have yet to identify the exact physical conditions required for its formation. The artifact is popular in the Zone and valued by its residents and visitors for its energizing properties, although it can tire the body out through prolonged use. Emits radiation.In-game description
The Battery returns in S.T.A.L.K.E.R.: Call of Pripyat, again as a common artifact giving a +2 in endurance regeneration and a +1 in radiation. The boost given is nearly unsignificant, meaning the player could well sell it and buy something more helpful.
The Battery can be found in electrical anomaly fiels; the ceiling of the building containing the tools for fine work in Jupiter spawns one by default.
- The appearance of the Battery, Shell and Spring artifacts may be based on the "Full Empty" and "Empty", which are artifacts described in the book Roadside Picnic by Arkady & Boris Strugatsky - which served as an inspiration for the S.T.A.L.K.E.R. series. "Empties" are described as two copper-colored discs held together by an invisible, passable, but not separable field. "Full Empties" are described, again, as two copper-colored discs held together instead by a bluish material inbetween the discs.
- Considering that a description of Spring arfitact mentions that it is a hybrid between Batteries and Shell despite that Shell artifact isn't appearing in Shadow of Chernobyl, yet still Fire Battery appearance is shared with Shell artifact in latter games (though with different texture), probably Fire Battery supposed to be named as a Shell in ShoC, but due to developer's oversight it was never given that name and used data code used for Battery.