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If there are only 2/3 dogs left, they may begin to flee, making "purge the dog lair" tasks quite difficult when near area transitions.
 
If there are only 2/3 dogs left, they may begin to flee, making "purge the dog lair" tasks quite difficult when near area transitions.
Provided you have 40% or higher rupture protection, 1 dog could take up to 4 minutes to kill a player who doesn't retaliate or use [[Medkit|medkits]].
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Provided you have 40% or higher rupture protection, 1 dog could take up to 4 minutes to kill a player who doesn't retaliate or use [[Medkit|medkits]]. When attacking, dogs will attempt to surround the player, making escape hard and can overwhelm a player very quickly.
   
 
[[Category:Mutants]]
 
[[Category:Mutants]]

Revision as of 20:09, 3 July 2008

Blind dogs are ordinary dogs, which were susceptible to retinal damage by the radiation. This meant that they were easily blinded. While they lacked sight, they developed some form of heightened hearing or echolocation. They operated in packs with a "pseudodog" as the alpha male/female. Pseudodogs maintained a large amount of fur & may have been able to see, or had an even more developed echo/audio location. If they were similar to snorks, they may have had exceptionally elastic tendons, allowing them to leap approximately 8-14 feet. Dogs are mostly encountered in Cordon, Garbage & the industrial region (Duty territory).

If there are only 2/3 dogs left, they may begin to flee, making "purge the dog lair" tasks quite difficult when near area transitions. Provided you have 40% or higher rupture protection, 1 dog could take up to 4 minutes to kill a player who doesn't retaliate or use medkits. When attacking, dogs will attempt to surround the player, making escape hard and can overwhelm a player very quickly.