Watch out! You're right next to the anomalies. Use your bolts to work out their exact location and shape.
― Sidorovich
The Bolt is a miscellanous item featured in S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat.
Overview[]
A small metallic bolt used by stalkers in the Zone as a cheap and plentiful way of easily detecting anomalies. Similarly to the knife and the binoculars, bolts do not appear in the player's inventory but are always available, and can be equipped by pressing the "6"/"-" key by default. Bolts are available in infinite quantities.
Bolts behave similarly to grenades, allowing the player to simply throw one by pressing the left mouse button, although one can control the bolt's throwing distance by holding RMB. Despite being nonlethal, bolts are considered by the engine as weapons and thus cannot be drawn in no-weapons area such as the 100 Rads. They can also be thrown at NPCs, although they will not react to it as the bolt itself does not deal any damage.
The primary purpose of bolts is to accurately locate anomalies, which is particularly helpful for anomalies that aren't easily visible such as springboards. In addition, they can trip electro anomalies, granting the player safe passage for a short time. They can also be used to locate mines, which produce a clicking noise when hit by a bolt.
Gallery[]
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