Build 1114 (Sometimes misidentified as "1096" due to the splash screen) is one of the earlier alpha builds of S.T.A.L.K.E.R.
It was created on May 19th, 2002. By this stage, GSC moved to the Chernobyl exclusion zone we all know and love.
Oblivion Lost duly became S.T.A.L.K.E.R. - Oblivion lost. A new loading screen with the NPP in the background was added. However, The splash screen with the Aztec Pyramids from 1098 was still there.
Most of the weapon sounds and animations where placeholders from Counter-Strike.
Content
1114 clearly does'nt include much. Just like 1098, it was a small tech demo. Just 2 playable levels, 3 different NPCs, and a few weapons.
Levels
1. Agroprom Factory
A courtyard version of the factory at the Agroprom (Where Marked One meets Mole in the released game). Has three different versions: the standard one, one with NPCs and one without, and one with a different spawn and skybox, again one with NPCs and one without. You can explore the factory, but you won't find anything interesting.
2. Escape
The cordon. With the north-south road, The bridge (which was'nt broken yet), A mountain with the factory (which was going to be cut much later) on it, the outpost at the south, and the gate at the north. The rookie stalker camp did'nt exist yet, neither did sidorovich's bunker. The map is fully explorable, but sadly, it does'nt have any NPCs yet.
NPCs
Not alot. there are Zombie, Rat (which was going to be replaced by the Tushkano much later), and a Spetsnaz soldier.
Weapons
Again, not alot. The Browning Hi-Power, AK-74 (which looks more like a AKS-47 Grenadier), ZM LR-300, FN F2000 Prototype, And a M134 Minigun.
Links and Info
http://dump.ru/search/other_all/allsubmitter%20%20crack/ , download files
http://www.playground.ru/dox/stalker_shadow_of_chernobyl/2554/ , russian site with full list of changes and details
http://forums.playground.ru/stalker_shadow_of_chernobyl/574242/ , russian site with info, faq and forum
http://stalker.pl/a1114/ , polish site with info and screenshots