An army shotgun designed specifically for assault units on the basis of the SPSA-14. Capable of automatic fire like its predecessor, but provides better recoil compensation thanks to a balanced shock free system.
― In-game description
The Carabiner is a unique variant of the SPSA-14 shotgun featured only in S.T.A.L.K.E.R.: Call of Pripyat.
Performance[]
Here's a fine specimen - Carabineer. A true army shotgun. Capable of automatic fire while providing good anti-recoil thanks to a balanced, shock-free system.
― Nimble's description
The main difference between a normal SPSA-14 and the Carabiner is the reduced recoil. The Carabiner also benefits from a considerably higher rate of fire (higher than any other shotgun in the game), therefore it is a great weapon to use against mutants. The stock capacity has been increased from 8 to 10 shells, after upgrades it will have the same 12-round capacity as the Eliminator.
The only advantage the Eliminator has over the Carabiner is the fact that the latter cannot mount a SUSAT scope. Although, unless one heavily weighs on the use of slug rounds than buckshot for medium-range combat where a SUSAT scope would have effective use, a sight mount is not all that necessary on a pure close-combat weapon as the iron sights are more than enough for aiming at narrow areas and very close targets.
Location[]
This weapon can only be purchased from Nimble, by asking for a close range weapon. The player may or may not get this weapon on their first request. Buying any gun from Nimble triggers a side quest (Reputation) with Snag, who will attempt to take the gun away claiming it is his.
Trivia[]
- In some translations, the weapon is called "Carabineer".
- Its name could be a reference to the Italian Army division of the Carabinieri (Carabiners) working in the police and law enforcement sector; this is also suggested by the fact that the Franchi SPAS-12 was designed in Italy.
- Oddly, its base cost is 100 RU less than that of a stock SPSA-14.
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