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An army shotgun designed specifically for assault units on the basis of the SPSA-14. Capable of automatic fire like its predecessor, but provides better recoil compensation thanks to a balanced shock free system.

In-game description

The Carabiner is a unique variant of the SPSA-14 shotgun featured only in S.T.A.L.K.E.R.: Call of Pripyat.


The performance is comparable to the Eliminator. The main difference between a normal SPSA-14 and the Carabiner is the reduced recoil. The Carabiner also benefits from a considerably higher rate of fire (higher than any other shotgun in the game), therefore it is a great weapon to use against mutants. The stock capacity has been increased from 8 to 10 shells, after upgrades it will have the same 12-round capacity as the Eliminator.

The only advantage the Eliminator has over the Carabiner is the fact that the latter cannot mount a SUSAT scope. Although, unless one heavily weighs on the use of slug rounds than buckshot for medium-range combat where a SUSAT scope would have effective use, a sight mount is not all that necessary on a pure close-combat weapon as the iron sights are more than enough for aiming at narrow areas and very close targets.


This weapon can only be purchased from Nimble, by asking for a close range weapon. You may or may not get this weapon on your first request. Buying any gun from Nimble triggers a side quest with Snag, who will attempt to take your gun away claiming it is his.


  • In some translations, it's called "Carabineer".
  • Its name could be a reference to the Italian Army division of the Carabinieri (Carabiners) working in the police and law enforcement sector; this is also suggested by the fact that the Franchi SPAS-12 was designed in Italy.