Boredgunner (talk | contribs) (Created page with '{{Weapon |image= 300px|right |name= Carabiner |type= Shotgun |ammo= 10 rounds 12x70 or 12x76 |price= N/A |accuracy=Low (buckshot rounds) *Medium (Slugs & Dart…') |
Boredgunner (talk | contribs) (Added new template, added info) |
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− | {{Weapon |
+ | {{Infobox Weapon |
+ | |name=SPSA-14 |
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⚫ | |||
+ | |realname= Franchi SPAS-12 |
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− | |name= Carabiner |
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⚫ | |||
⚫ | |||
+ | |imageBG=0E192D |
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− | |ammo= 10 rounds 12x70 or 12x76 |
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+ | |width=265px |
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− | |price= N/A |
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⚫ | |||
− | |accuracy=Low (buckshot rounds) |
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+ | |feed=* [[12x70 Buckshot]] |
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− | *Medium (Slugs & Darts) |
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+ | * [[12x76 Slug]] |
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− | |damage= High |
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+ | * [[12x76 Dart]] |
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− | |handling= Medium |
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+ | * 10 round capacity |
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− | |rpm= Medium |
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+ | |weight=4.4 kg (empty) |
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+ | |hidestats= |
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+ | |socstats= |
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+ | |csstats= |
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+ | |copstats=* '''Accuracy''': Low ([[12x70 Buckshot|Buckshot rounds]]) |
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+ | * Medium ([[12x76 Slug|Slug]] & [[12x76 Dart|Dart]] rounds) |
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+ | * '''Handling''': Low |
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+ | * '''Damage''': 51% |
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+ | * '''Rate of Fire''': 180 RPM |
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}} |
}} |
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The '''Carabiner''' is a unique weapon featured only in [[S.T.A.L.K.E.R.: Call of Pripyat]]. |
The '''Carabiner''' is a unique weapon featured only in [[S.T.A.L.K.E.R.: Call of Pripyat]]. |
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==Description== |
==Description== |
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− | An army shotgun designed specifically for assault units on the basis of the [[SPAS-12]]. |
+ | An army shotgun designed specifically for assault units on the basis of the [[SPAS-12]]. Capable of automatic fire like its predecessor, but provides better recoil compensation thanks to a balanced shock free system. |
==Performance== |
==Performance== |
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− | The performance is |
+ | The performance is comparable to the [[Armsel Protecta]]. The main difference between a normal [[SPAS-12]] and the Carabiner is the reduced recoil. The Carabiner also benefits from higher accuracy and a considerably higher rate of fire (higher than any other shotgun in the game), therefore it is a great weapon to use against mutants. The stock capacity has been increased from 8 to 10 shells, after upgrades it will have the same 12 round capacity as the [[Protecta]]. |
==Location== |
==Location== |
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− | This weapon can only be purchased from [[Nimble]], by asking for a close range weapon. |
+ | This weapon can only be purchased from [[Nimble]], by asking for a close range weapon. You may or may not get this weapon on your first request. Buying this gun, or any gun from [[Nimble]] triggers a side quest with [[Snag]], who will attempt to take your gun away claiming it is his. |
[[Category:Unique weapons]] |
[[Category:Unique weapons]] |
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[[Category:Shotguns]] |
[[Category:Shotguns]] |
Revision as of 20:50, 18 March 2010
The Carabiner is a unique weapon featured only in S.T.A.L.K.E.R.: Call of Pripyat.
Description
An army shotgun designed specifically for assault units on the basis of the SPAS-12. Capable of automatic fire like its predecessor, but provides better recoil compensation thanks to a balanced shock free system.
Performance
The performance is comparable to the Armsel Protecta. The main difference between a normal SPAS-12 and the Carabiner is the reduced recoil. The Carabiner also benefits from higher accuracy and a considerably higher rate of fire (higher than any other shotgun in the game), therefore it is a great weapon to use against mutants. The stock capacity has been increased from 8 to 10 shells, after upgrades it will have the same 12 round capacity as the Protecta.
Location
This weapon can only be purchased from Nimble, by asking for a close range weapon. You may or may not get this weapon on your first request. Buying this gun, or any gun from Nimble triggers a side quest with Snag, who will attempt to take your gun away claiming it is his.