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The '''Chernobyl Nuclear Power Plant''' is where it all started. In 1986, a reactor meltdown led to nuclear fallout irradiating, and rendering hazardous, a 30km-wide area now known as the [[Zone|Zone of Alienation]]. Following the incident, the Zone was evacuated and the disaster reactor was sealed in a concrete [[Sarcophagus|sarcophagus]].[[File:C_NPP.jpg|thumb|The Chernobyl Nuclear Power Plant in real life, after the 1986 disaster]]
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The '''Chernobyl Nuclear Power Plant''' is where it all started. In 1986, a reactor meltdown led to nuclear fallout irradiating and rendering hazardous a 30km-wide area now known as the [[Zone|Zone of Alienation]]. Following the incident, the [[Zone]] was evacuated and the disaster reactor was sealed in a concrete [[Sarcophagus]].[[File:C_NPP.jpg|thumb|The Chernobyl Nuclear Power Plant in real life, after the 1986 disaster]]
   
 
== Stuff of legends ==
 
== Stuff of legends ==
 
 
 
 
 
 
   
 
[[File:S.T.A.L.K.E.R._C_NPP.jpg|thumb|Chernobyl NPP in S.T.A.L.K.E.R.]]
 
[[File:S.T.A.L.K.E.R._C_NPP.jpg|thumb|Chernobyl NPP in S.T.A.L.K.E.R.]]
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[[File:Chernobyl_2.jpg|thumb|Outside of the NPP, near the exit from the [[Secret Lab]]]]
In the S.T.A.L.K.E.R. games, the NPP is a place of myth and is believed to be the very heart of The Zone. Following the [[second incident]] in 2006 and the emergence of The Zone as seen in the games, the power plant became all but inaccessible to people. With obstacles such as the [[Brain Scorcher]], and the vivid imaginations of prospecting [[Stalkers]], wild rumors began spreading about what one might find in the Chernobyl NPP. The most well-spread story is that of the [[Wish Granter]], a monolithic crystal of unknown origin that makes one's wishes come true. The faction [[Monolith]], once a benevolent group of Stalkers, migrated north to the NPP some time before the events of [[S.T.A.L.K.E.R.: Clear Sky]] and until [[Scar]] and [[Clear Sky]] cut through to the north, no one knew what became of the men of Monolith. Other rumors surrounding the NPP involve extra-terrestrials, treasure troves of [[artifacts]], and general Zone lore.
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In the S.T.A.L.K.E.R. games, the NPP is a place of myth and is believed to be the very heart of [[The Zone]]. Following the [[second incident]] in 2006 and the emergence of [[The Zone]] as seen in the games, the power plant became inaccessible to people. With obstacles such as the [[Brain Scorcher]], and the vivid imaginations of prospecting [[Stalkers]], wild rumors began spreading about what one might find in the Chernobyl NPP. The most well-spread story is that of the [[Wish Granter]], a monolithic crystal of unknown origin that makes one's wishes come true. The [[Monolith]] faction, once a benevolent group of Stalkers, migrated north to the NPP some time before the events of [[S.T.A.L.K.E.R.: Clear Sky]] and until [[Scar]] and [[Clear Sky]] cut through to the north, no one knew what became of them. Other rumors surrounding the NPP involve extra-terrestrials, treasure troves of [[artifacts]], the [[Oasis]], and other folklore.
   
 
== Actual fact ==
 
== Actual fact ==
Through the storylines of the games, it is eventually revealed that the Chernobyl Nuclear Power Plant is the base of operations for the enigmatic [[C-Consciousness]]. The Wish Granter, a crystalline-mechanic construction, is used to subjugate the members of Monolith. The Monolith soldiers hold the NPP and the nearby town of [[Pripyat]] as their territory, and serve as guardians for the center of the Zone. The Brain Scorcher, like the Monolith, is artificially created and serves as a barrier to keep people from interfering with the business of the C-Consciousness. From the NPP, the C-Consciousness perform their experiments with the ultimate goal of being able to affect human thinking and the world as a whole. It is revealed that the area was chosen as a base after the 1986 disaster forced people to evacuate the Zone.
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Through the storylines of the games, it is eventually revealed that the Chernobyl Nuclear Power Plant is the base of operations for the enigmatic [[C-Consciousness]], a Soviet experiment in which they tried to gain control of global consciousness. The [[Wish Granter]], a crystalline-mechanic construction, is used to brainwash people into becoming [[Monolith|protectors]] of the center of the [[Zone]]. The [[Monolith]] soldiers hold the NPP and all areas around it as their territory, and serve as guardians for the center of the [[Zone]]. The [[Brain Scorcher]], like the [[Wish Granter]], is artificially created and serves as a barrier to keep people from interfering with the business of the [[C-Consciousness]]. From the NPP, the [[C-Consciousness]] performs its experiments with the ultimate goal of being able to affect human thinking and the world as a whole. It is revealed that the area was chosen as a base three years after the [[Timeline|1986]] disaster forced people to evacuate the [[Zone]].
   
It is believed that the devastating [[emissions]] have their origin at the Chernobyl NPP.
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The center of the [[Zone]] is the origin of [[emissions]].
   
 
== Enemies & mutants ==
 
== Enemies & mutants ==
The area is saturated with [[Monolith]] soldiers. The player may also come under attack by [[Military]] gunships and soldiers.
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The area is saturated with [[Monolith]] soldiers. The player may also come under attack by [[Military]] gunships and soldiers.
   
 
== See also ==
 
== See also ==

Revision as of 21:37, 21 March 2010

The Chernobyl Nuclear Power Plant is where it all started. In 1986, a reactor meltdown led to nuclear fallout irradiating and rendering hazardous a 30km-wide area now known as the Zone of Alienation. Following the incident, the Zone was evacuated and the disaster reactor was sealed in a concrete Sarcophagus.

C NPP

The Chernobyl Nuclear Power Plant in real life, after the 1986 disaster

Stuff of legends

S.T.A.L.K.E.R

Chernobyl NPP in S.T.A.L.K.E.R.

Chernobyl 2

Outside of the NPP, near the exit from the Secret Lab

In the S.T.A.L.K.E.R. games, the NPP is a place of myth and is believed to be the very heart of The Zone. Following the second incident in 2006 and the emergence of The Zone as seen in the games, the power plant became inaccessible to people. With obstacles such as the Brain Scorcher, and the vivid imaginations of prospecting Stalkers, wild rumors began spreading about what one might find in the Chernobyl NPP. The most well-spread story is that of the Wish Granter, a monolithic crystal of unknown origin that makes one's wishes come true. The Monolith faction, once a benevolent group of Stalkers, migrated north to the NPP some time before the events of S.T.A.L.K.E.R.: Clear Sky and until Scar and Clear Sky cut through to the north, no one knew what became of them. Other rumors surrounding the NPP involve extra-terrestrials, treasure troves of artifacts, the Oasis, and other folklore.

Actual fact

Through the storylines of the games, it is eventually revealed that the Chernobyl Nuclear Power Plant is the base of operations for the enigmatic C-Consciousness, a Soviet experiment in which they tried to gain control of global consciousness. The Wish Granter, a crystalline-mechanic construction, is used to brainwash people into becoming protectors of the center of the Zone. The Monolith soldiers hold the NPP and all areas around it as their territory, and serve as guardians for the center of the Zone. The Brain Scorcher, like the Wish Granter, is artificially created and serves as a barrier to keep people from interfering with the business of the C-Consciousness. From the NPP, the C-Consciousness performs its experiments with the ultimate goal of being able to affect human thinking and the world as a whole. It is revealed that the area was chosen as a base three years after the 1986 disaster forced people to evacuate the Zone.

The center of the Zone is the origin of emissions.

Enemies & mutants

The area is saturated with Monolith soldiers. The player may also come under attack by Military gunships and soldiers.

See also

Walkthrough