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Deadmil was a location cut from [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] during the early beta phase, along with [[Milrad]] and [[Darkscape]].
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Deadmil was a location cut from [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] during the early beta phase, along with [[Milrad]] and [[Darkscape]].[[File:K02_deadmil.jpg|thumb|330px]]
   
 
==Overview==
 
==Overview==
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==Purpose==
 
==Purpose==
The map was supposed to be a connector map between Dead City and Military Warehouses (k02_deadmil). It was supposed to be traversed by car, because of the sheer length. Since cars were scraped, the map followed.
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The map was supposed to be a connector map between Dead City and Military Warehouses (k02_deadmil). It was supposed to be traversed by car, because of the sheer length. Since cars were scrapped, the map followed.
   
 
{{Locations}}
 
{{Locations}}
 
[[Category:Shadow of Chernobyl cut locations]]
 
[[Category:Shadow of Chernobyl cut locations]]
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[[Category:Shadow of Chernobyl cut content]]

Revision as of 18:25, 21 September 2019

Deadmil was a location cut from S.T.A.L.K.E.R.: Shadow of Chernobyl during the early beta phase, along with Milrad and Darkscape.

K02 deadmil

Overview

Deadmil is a very long road, running through the countryside. The map is cut in half by a hill with a tunnel going through it.

Purpose

The map was supposed to be a connector map between Dead City and Military Warehouses (k02_deadmil). It was supposed to be traversed by car, because of the sheer length. Since cars were scrapped, the map followed.