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− | Deadmil was a location cut from [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] during the early beta phase, along with [[Milrad]] and [[Darkscape]]. |
+ | Deadmil was a location cut from [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] during the early beta phase, along with [[Milrad]] and [[Darkscape]].[[File:K02_deadmil.jpg|thumb|330px]] |
==Overview== |
==Overview== |
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==Purpose== |
==Purpose== |
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− | The map was supposed to be a connector map between Dead City and Military Warehouses (k02_deadmil). It was supposed to be traversed by car, because of the sheer length. Since cars were |
+ | The map was supposed to be a connector map between Dead City and Military Warehouses (k02_deadmil). It was supposed to be traversed by car, because of the sheer length. Since cars were scrapped, the map followed. |
{{Locations}} |
{{Locations}} |
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[[Category:Shadow of Chernobyl cut locations]] |
[[Category:Shadow of Chernobyl cut locations]] |
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+ | [[Category:Shadow of Chernobyl cut content]] |
Revision as of 18:25, 21 September 2019
Deadmil was a location cut from S.T.A.L.K.E.R.: Shadow of Chernobyl during the early beta phase, along with Milrad and Darkscape.
Overview
Deadmil is a very long road, running through the countryside. The map is cut in half by a hill with a tunnel going through it.
Purpose
The map was supposed to be a connector map between Dead City and Military Warehouses (k02_deadmil). It was supposed to be traversed by car, because of the sheer length. Since cars were scrapped, the map followed.
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