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The subject of this article appears in S.T.A.L.K.E.R.: Shadow of Chernobyl. The subject of this article appears in S.T.A.L.K.E.R.: Clear Sky. The subject of this article appears in S.T.A.L.K.E.R.: Call of Pripyat.

Deadly anomalies, dangerous mutants, anarchists and bandits... None of them will stop Duty on its triumphant march towards saving the planet!
― Duty propaganda aired on their intercom system

Duty (ukr. Долг) is a paramilitary clan of stalkers operating in the Zone with members living according to a code. They, along with Freedom, are also one of the most powerful stalker clans in the Zone. They appear in S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky, and S.T.A.L.K.E.R.: Call of Pripyat.

Description[]

A paramilitary group known for its discipline, whose members live according to a strict code. Duty members are the only group who refuse to trade unique items from the Zone with the outside world. According to rumors, all artifacts found by the group are passed on to scientists. Its members consider protecting the outside world from the Zone's dangers their primary objective. Most of the group's operations concern destroying monsters, hence Duty raids often save normal stalkers from serious trouble. The faction has long been at war with Freedom.
― Encyclopedia S.T.A.L.K.E.R

Duty is a paramilitary group, whose members live by a clear military charter. The ideology of the faction is to protect the mankind from the dangers of the Zone, and then completely destroy the Zone. Duty deals with the internal problems of the Zone. They fight mutants, anarchists and bandits[quote. 1] as well as explore the Zone itself and its creatures in order to fight more effectively.

According to some, notably the Freedom faction, Duty is funded by the government[quote. 2]. Duty and the army have common goals - to contain, explore and destroy the Zone. Duty conflicts with members of the Freedom faction (referred to as anarchists), who believe that the Zone should be preserved and people should coexist with it peacefully, exploring it. Many stalkers consider Duty to be one of the strongest factions in the Zone. Duty is the only faction that purposefully eliminates mutants; often cooperating with hunters to fulfil their missions.

Between 2011 and 2012, the ideology of the faction underwent major changes:

  • Relationship with Free Stalkers: Duty's leader Krylov strictly forbids attacking loners when the faction is placed at the Garbage, while Voronin issues a mission to destroy the stalkers' camp
  • Access to the base: in Clear Sky, any free stalker was able to access the Duty base, it includes personal contact with the leader of the group, while in Shadow of Chernobyl, access is allowed solely by personal order of the leader of the group.

It is known that only Duty does not deal with representatives of the trade business in the Zone, and all the artifacts that representatives of the Duty find during raids, they give to scientists in exchange for necessary weapons and equipment.

Relationships[]

Duty is an opponent of the Freedom faction, as their views are exactly opposed to each other. Other enemies of Duty are bandits, Mercenaries, renegades, and the Monolith faction. Duty consists of military personnel who deserted the regular army during the first breakthrough into the Zone, hence the military and the Duty should be enemies, but the relationship between Duty and the military is unclear. In Shadow of Chernobyl and Clear Sky, Duty fighters are hostile to the military and resent the behavior of the former command, which used them for their own selfish purposes, including General Krylov[quote. 3]. However, according to the same rumors of Duty fighters, their guys saw "stalkers in black palling it up with Spetsnaz"[quote. 4] and Krylov, as well as some other members of Duty, still have contacts with the military. Duty sometimes crosses paths with the Military[quote. 5].

In general, the group maintains neutrality with free stalkers and cooperates with Scientists, regularly protecting their laboratory in Yantar from the Zone.

History[]

Duty is primarily made up of the survivors of military expeditions into the Zone, sent to take its territory under governmental control in the wake of the very first stalker incursions in 2009. Anomalies and mutants caused many casualties, while those who managed to survive eventually made their way to the Rostok Factory, where they stayed, fighting off monsters and coping with hunger and deprivation.

Duty was founded by then Captain Tachenko, the squad leader of a team of army specialists who were tasked to destroy the center of the zone using nuclear explosives. However, they were nearly wiped out by an emission that followed[quote. 6]. He and his closest officers staged a communications breakdown, allowing them to desert the army and join stalkers in exploiting the Zone. While this ploy worked, the resulting chaos led to great casualties among soldiers, although it enabled Tachenko to create Duty.

Tachenko was never held accountable, the story effectively silenced by him and the other higher ups. During a routine artifact hunting trip, however, he and his fellow conspirators were trapped in a spatial anomaly. While they searched for a way out of the anomaly, on the sixth day, a colonel named Kosmach suffered a nervous breakdown and shot two other Duty officers before finally shooting himself. The last two survivors, Tachenko and his attendant named Chepurny, split up - Tachenko never saw the attendant again, and it is revealed he later died. Tachenko then recorded his final moments and thoughts on his PDA before killing himself.

With its original leader lost, General Krylov, one of the soldiers that served with Captain Tachenko in their failed mission, assumed leadership and set up a base of operations in the Agroprom Research Institute, initiating their research into the nature of the mutants the Zone breeds. The clan avoided contact with the military for obvious reasons. However, it should be noted that there were reports of stalkers dressed in black suits dealing with Ukrainian Spetsnaz troops.

Their research, while progressing slowly at first, was launched forward with the discovery of the archives beneath Agroprom, containing a plethora of new information (mostly pertaining to Soviet mind control experiments performed on local wildlife, and research performed on behalf of the Group focusing on the C-Consciousness project). Duty forces, however, soon found themselves on the defensive as swarms of mutants began crawling out of the Agroprom Underground, causing numerous casualties among Duty's men. It was not until Scar's arrival in the area, in pursuit of Strelok, that the situation began to improve, with Scar flooding parts of the underground and destroying the mutants lairs beneath. In the wake of the Second Emission, Duty also sent an advance squad to scout the route through the newly discovered city of Limansk, though the squad was entirely eliminated after they clashed with Freedom and the Monolith inside the city.

In 2012, Duty abandoned the Agroprom Institute, relocating their base of operations to the Rostok factory. Their wrap up was thorough, leaving only an empty shell of a building behind... and a nice, elegant rundown of their investigation into the activities of the Group in the Zone, to be recovered by Captain Maksimienko. Their war with Freedom did not escalate, as with General Krylov's resignation and Brigadier General Voronin's assumption of command, they pursued a policy of remaining static - they would continue to fight with Freedom, but would not actively seek to destroy them. In spite of this, Skull, a high-ranking member of Duty alongside his squad, chose to actively disobey to Voronin's orders and began preparing an operation to eliminate Freedom's leader, Lukash. Though the Marked One can take part in this operation, it appears to have failed, as Freedom is still controlling the Army Warehouses after the events of the game.

Some time after Strelok shut down the Brain Scorcher, opening new paths to the areas close to the center of the Zone, Duty sent advance squads to the newly discovered areas. Their squads namely clashed with Freedom and the Monolith in the Red Forest and Pripyat. In addition, a Duty expedition led by Lieutenant Colonel Shulga was sent to take control of Yanov station. The station, however, had already fallen under control of a Freedom expedition led by Loki, and a battle soon ensued. The two factions were eventually forced into a ceasefire by an impeding emission, with the two faction leaders agreeing on splitting the station in two halves for each faction, and declaring Yanov as a neutral area, while hostilities remained in the rest of Jupiter. The fate of Shulga's expedition is dependent on the player's choices made during the game, which can end in Duty asserting full control over the station, being eliminated out of Jupiter, or the war escalating into an endless stalemate.

Weapons and equipment[]

In Clear Sky they were the best equipped faction (they had RP-74 machine guns and many 9x39 weapons), but in Shadow of Chernobyl they were outgunned by Freedom (they had two Bulldogs and many SVDm-2s and SVUmk-2s).

Weapons: Duty is usually armed with Russian and Soviet-made weapons: AKM-74/2U, AKM-74/2, AC-96/2, Tunder S14 and SA Avalanche. Some Dutyers use the IL 86 (Duty members in the bunker at the base in Rostok). Pistols are varied: PMm, PB-1s, Fora-12, Walker P9m, SIP-t M200, UDP Compact.

Armored suits: the main requirement of the Duty suits is durability. The suit must provide good protection from the claws and fangs of mutants, as well as from bullets and shrapnel. Armor is produced by special defense research institutes in exchange for artifacts.

Suits: PS5-M Universal Protection, PSZ-9Md Universal Protection, PSZ-9d Duty armor, Exoskeleton.

Ranks[]

Notable members[]

  • General Tachenko - the founder and first leader of Duty. Former military.
  • General Krylov - the second leader of Duty. Tachenko's successor and Voronin's predecessor. Established a base in Agroprom.
  • General Voronin - the third leader of Duty. Krylov's successor. Moved his base to the Bar.

Tachenko's group[]

Krylov's group[]

Voronin's group[]

Appearances[]

Shadow of Chernobyl[]

Duty members first appear at the Duty checkpoint in the Garbage. The player will visit the area first likely as part of the quest that requires the player to deliver documents stolen from the Agroprom Research Institute to the Barkeep. On the first trip there, a group of Boars raid the checkpoint, and the commanding WO requests the player's help to dispatch them.

Duty's main base is the Rostok factory, where they guard all the entrances and patrol the area. Their base is inaccessible until the player speaks to the Barkeep after bringing the Lab X-16 documents; if the player trespasses, all Duty members in the area will shoot on sight.

A Duty member named Bullet appears in the Dark Valley, and provides a quest that requires freeing a teammate from the Bandits. The said teammate also offers a quest to free Shaggy Sergei from the Bandits base. There is also another random Duty member in the base, about to be executed. It is very hard to rescue him as if the player breaks in the base, he will run inside the base instead of outside, only to get shot. His death, however, has no effect whatsoever and rescuing him is not part of any quest.

A squad of Duty members later appear at the entrance of the Dark Valley after collecting the Lab X-18 documents. Another squad led by a WO is dispatched to protect Professor Sakharov's bunker after the player collects the X-16 documents.

A rogue squad of Duty experts led by Colonel Skull appears in the Army Warehouses as soon as the player enters the area. After the encounter, they will all move towards the Farmstead, west of the Freedom base. Skull offers a quest to destroy the Freedom base and kill the leader Lukash, although the player can turn in Skull to Lukash, who will send a squad of Freedom stalkers to kill Skull's group.

Once the player deactivates the Brain Scorcher, a group of Duty experts is dispatched to secure the road to Pripyat. They are confronted by a group of Freedom experts sent for the same reason. If they win the battle, they will stay at the entrance checkpoint.

More Duty experts appear in the streets of Pripyat, near the Kindergarten, usually fighting their way towards the Stadium. They are commonly seen fighting either Freedom, Mercenaries or Monolith forces. Survivors will fight their way to the entrance of the Chernobyl Nuclear Power Plant at the Stadium, where they will guard the exit.

Clear Sky[]

Duty members can be found at the Agroprom Research Institute, where they set up their headquarters. They will regularly launch raids against the Garbage Bandits and the Freedom base, especially if the player joins them in the faction war.

Duty experts can be found near Forester's home in the Red Forest. A small group can be seen in the Army Warehouses, near the Barrier.

In Clear Sky, members of the faction come in several different flavors, ranging from the simple rank-and-file Dutyers, equipped with basic armor and weapons, to the mighty dreadnoughts clad in Exoskeletons. All carry either a Fora-12 or PMm as a sidearm, but Veterans and Experts can also be found using the Walker P9m or the UDP Compact

Despite an identical appearance, the PS5-M Universal Protection used as standard-issue armor by Duty in Clear Sky is less well-armored than the standard-issue Shadow of Chernobyl version of PSZ-9d Duty armor. In Shadow of Chernobyl, Duty members could survive about twice as much firearms damage as most other Stalkers, while in Clear Sky their durability is more equivalent to most other standard Stalkers such as Loners wearing Sunrise suits or Freedom members wearing either Wind of Freedom suits or the lighter version of the Guardian of Freedom armor. Duty compensates for this by equipping many of its veteran members with the PSZ-9 body armor. Customized and improved by Duty artisans to suit Duty's needs, they since re-designated this early version of the Duty bodysuit as PSZ-9d Duty armor.

Bodies of Duty faction's members can be found in the streets of Limansk-13 together with bodies of the freedom faction members.

Call of Pripyat[]

Duty forces are located in Jupiter, along with Freedom forces. Their HQ is located at the Yanov train station, where they share it with Freedom as a 'no fire' zone. In addition, the Loners there will act as a buffer between Duty and Freedom. Occasionally, the player may encounter small skirmishes between both factions outside of Yanov station. It is the player's choice to either assist Duty or Freedom, or leave them to their war.

Duty mostly patrols the outside of Yanov, often fighting Freedom or Bandits in the wild.

Propaganda[]

All propaganda

Chernobyl veterans, join Duty! We have a huge responsibility to protect the world from expanding Zone

Free stalker, veterans and hunters, join Duty! Protecting world from the Zone's evill is our common goal!

Stalker, protect the world from the Zone. Join Duty!

The world fears the Zone's expansion. Join Duty and save the innocent!

Deadly anomalies, dangerous mutants, anarchists and bandits... None of them will stop Duty on its triumphant march towards saving the planet!

Military decorations[]

For distinguished service and outstanding achievement, Duty fighters can be given an award. According to Brome's story in the 100 Rads bar, the distinguished fighters can be awarded with special weapons. The Duty's highest honor, however, is the Silver Shield. It is given only for significant services to the faction. It can be awarded posthumously to Zulu[quote. 7].

Trivia[]

  • In the original Shadow of Chernobyl website and in their script designations, they are called "Dolg" (Долг)
  • In Shadow of Chernobyl and Clear Sky, all members excluding some unique characters have nicknames. In Call of Pripyat, save for Morgan, all Duty members use the appropriate rank similarly to members of the Military.
  • In Shadow of Chernobyl, the entire faction, including the key characters of the group, were voiced by two people: Alexander Vilkov and Anatoly Bogush. Vilkov also voiced Strelok and Barkeep, while Bogush voiced Petrenko, Plichko, Kitsenko, and Bullet's comrade.
    • In Call of Pripyat, Vilkov had already voiced the entire group, except for two fighters: Lieutenant Colonel Shulga was voiced by Evgeny Pashin, and General Tachenko was voiced by Oleg Stalchuk.

Gallery[]

Variations[]

Render stalker do antigas Render stalker do balon 8 Render stalker do mask Render stalker do exoskeleton Render stalker do mask 1 Render stalker do nauchniy

Unique models[]

Render stalker do balon 1 Render stalker do balon 2 Render stalker do balon 3 Render stalker do balon 4 Render stalker do balon 5 Render stalker do balon 6 Render stalker do balon 7 Render stalker do komandir

Icons[]

Variations[]

Render stalker do nauchniy Render stalker dolg 2 Render stalker dolg 2 mask Render stalker dolg 3 Render stalker do exoskeleton

Unique models[]

Render stalker dolg 2 face 1 Render stalker dolg 2 face 2

Icons[]

Variations[]

Render stalker do nauchniy Render stalker dolg 2 Render stalker dolg 3 Render stalker do exoskeleton

Unique models[]

Render stalker dolg 1 face 1 Render stalker dolg 2 face 1 cop Render stalker dolg 3 face 1

Icons[]

References[]

  1. S.T.A.L.K.E.R Krylov: "Above all we value rigorous discipline and strict subordination. You don't discuss orders, you follow them. The clan's main goal is to fight the Zone's spawns and those anarchists from Freedom. Ideally we must rid the world of monsters, anomalies and Freedom members. If we don't, tomorrow the Zone may enter our homes and take away our loved ones. Our duty is to rid the world of this ulcer. Is that clear, soldier?"
  2. S.T.A.L.K.E.R Random dialogue: "But they're all about "close it" and "lock it" and "don't spread it around"...Retards, complete retards. On the other hand, it makes sense: when the whole political machine is behind you, you're not supposed to think outside of the box."
  3. S.T.A.L.K.E.R Major Zvyagintsev: "The few survivors were left behind to die a slow death. General Krylov is one of those few. I don't know who he's pals with, but he hates the military ever since he and his buddies were sent straight to their deaths."
  4. S.T.A.L.K.E.R Thrush: "There's another problem though. Our guys saw some stalkers in black palling it up with Spetsnaz. Makes you think bad things, don't it?"
  5. S.T.A.L.K.E.R Major Zvyagintsev: "He's got some connections in Spetsnaz though. Spetsnaz only got real men. Sometimes Duty crosses paths with them. That's pretty much it - consider it the abridged version."
  6. S.T.A.L.K.E.R Major Zvyagintsev "I heard a few stories about how, just as the Zone formed, the government organized a military operation in here. They were sent to the very center of the Zone with an order to blow it all to hell with nuclear explosives. Can you imagine what that means? These guys were sent with no protection, no detectors, no information about what to expect in the Zone. Many perished in anomalies right off, and most of those who didn't were done in by an emission. The few survivors were left behind to die a slow death."
  7. S.T.A.L.K.E.R Zulu's bad ending: "Rumors of Zulu's fate reached the leader of Duty, General Voronin. Counter to most expectations, Voronin decided to posthumously award Zulu with the Silver Shield, Duty's highest decoration."
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