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Eliminator
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{{icon|cop}}{{Infobox Weapon |name=Eliminator |image=Eliminator render.png |type='''Shotgun''' |code=wpn_protecta<br>wpn_protecta_nimble<ref name="nimble">Eliminator sold by [[Nimble]]</ref> |feed={{ammunition|12x70_buck|imgsize=50}}<br>{{ammunition|12x76_zhekan|imgsize=50}} |cop_icon=Eliminator icon.png |cop_weight=3.00 kg |cop_cost={{ruble|9000}}<br>{{ruble|12000}}<ref name="nimble"/> |cop_feed=12 rounds |cop_attachments=[[SUSAT scope]]<br>[[SUSAT Twilight x1.6 scope]]<br>[[SUSAT Night x4 scope]]<br>[[SUSAT 1.6x scope]]<br>[[SUSAT Mera scope]] |cop_fire=Single shot<br>Automatic {{IconUpgrade/Auto}} |cop_acc=0.25 |cop_han=7.75 |cop_dmg=52 |cop_rpm=155 |cop_range=200 m |cop_speed=235 m/s |cop_durability=250–286 shots }} {{Quote|A smoothbore combat revolver-type shotgun intended to provide extreme firepower for militarized units. The weapon benefits from a large magazine and a high effective rate of fire, but its bulkiness and considerable weight, combined with a long reload time, are the price to be paid for these advantages. Rare in the Zone and is used primarily to clear closed spaces of mutants.|In-game description}} The '''{{W|Armsel Striker|Eliminator}}''' is a shotgun featured in ''[[S.T.A.L.K.E.R.: Call of Pripyat]]''. ==Appearances== ===Call of Pripyat=== {{quote|I reckon this is just what you need. Eliminator, a latest development. The whole batch was supposed to be shipped to Central Africa, but I got a 'sample' as a special favor from friends. An automatic shotgun with a large magazine and an excellent rate of fire.|[[Nimble]]'s description}} The Eliminator has, by default, a 12-round mag capacity. It has a fairly high fire rate and can fire slugs as well as buckshots. The Eliminator is the only shotgun that could be mounted with a [[SUSAT scope]] and any of its variants. The Eliminator has by far the best overall stats out of any shotgun, losing only in handling to other shotguns (excluding the [[Predator]], which has slightly more damage and is practically matched in accuracy) - and tied with the [[Hunting rifle]] for damage per shell. Surprisingly it weighs less than the [[SPSA-14]], as it does in real life. Its most lacking area is accuracy - it has a fairly wide spread, roughly on par with a stock Hunting rifle. Using the sights, however, gives roughly a 20% boost to accuracy and slightly dampens recoil. Notably, even when fully upgraded for accuracy, the Eliminator's actual accuracy with buckshot and slugs alike is in fact lower than the SPSA-14 and [[Chaser 13]], despite having a supposedly higher stat in-game. This is because accuracy is calculated from several variables like actual accuracy, recoil, etc. It is outclassed in accuracy by the [[Carabiner]] which, with upgrades, can get a similar fire rate, full-auto fire mode and same capacity. The Eliminator can be fitted with a SUSAT scope with the only advantage being providing better accuracy than the gun's unreliable iron sights. The best SUSAT variant for the Eliminator is arguably the short-range [[SUSAT 1.6x scope]], as any greater magnification would be practically negligible unless one tries to use the shotgun as a long-range weapon. Despite this, it's still a very good shotgun for the early to mid-game, although one may opt for the [[Predator]] in later parts of the game as it offers better damage per shot. ====Acquisition==== [[File:Armsel_Protects.gif|thumb|Upgrade view.]] The Eliminator is sold by [[Hawaiian]] after obtaining the achievement [[A Friend of Duty]], and by [[Owl]] after obtaining the achievement [[Boss]]. One can be acquired by ordering a close range weapon for {{ruble|12000}} from [[Nimble]], although he might give the [[Carabiner]] or the [[Frasier]] instead. The Eliminator is carried by some [[Loners]], [[Bandits]], veteran [[Duty]] Stalkers, and [[Monolith]] fighters. In particular, it is wielded by [[Jack]] in [[The area around Jupiter|Jupiter]] and the [[Monolith Master]] in [[Pripyat]]. It can be found in the following stashes: *Hidden in an upside desk in the [[Jupiter plant]]'s administrative section, just next to the [[Administrative documents]]. *In the [[Testing Workshop]] in [[Zaton]], accessible from the catwalks at the top of the firing range room. ====Upgrades==== {|class="wikitable" !width=33%| !width=33%| !width=34%| |- |{{UpgradeItem|SCOP Eliminator Upg 1.png|High durability alloy barrel|800|{{WeapStat|coprel|+10%}}|High durability materials slow down wear and tear of the weapon's barrel.}} |{{UpgradeItem|SCOP Eliminator Upg 5.png|Longer barrel section|1250|{{WeapStat|copflat|+20%}}|Replacement of a regular barrel with a longer one improves flatness.}} {{UpgradeItem|SCOP Eliminator Upg 6.png|Application of a protective sputter to the internal part of the barrel|1250|{{WeapStat|coprel|+15%}}|This sputter prevents the barrel from overheating, removes manufacturing defects and significantly increases the barrel's life cycle.}} |{{UpgradeItem|SCOP Eliminator Upg 12.png|Addition of an active counter-weight to the barrel jacket|1700|{{WeapStat|coprecoil|-30%}}|When the weapon is fired, an active counter-weight simultaneously moves to the muzzle section of the barrel, thus compensating for part of the recoil.}} {{UpgradeItem|SCOP Eliminator Upg 13.png|Cylindrical drilling of the barrel|1700|{{WeapStat|coprof|+25%}}|Cylindrical drilling of barrel helps to improve the weapon's rate of fire without affecting accuracy.}} |- |{{UpgradeItem|SCOP Eliminator Upg 2.png|Addition of a counter-weight|800|{{WeapStat|coprecoil|-10%}}|Addition of a mass component to the weapon to reduce recoil.}} |{{UpgradeItem|SCOP Eliminator Upg 7.png|Ergonomic handle|1250|{{WeapStat|cophan|+15%}}|A more modern and comfortable handle simplifies weapon handling.}} {{UpgradeItem|SCOP Eliminator Upg 8.png|Amortization handle|1250|{{WeapStat|coprecoil|-20%}}|An amortization handle reduces recoil.}} | |- |{{UpgradeItem|SCOP Eliminator Upg 3.png|Poly-material components|800|{{WeapStat|coprel|+10%}}|The fashion for plastic components has not only paid off, but it has also become quite a popular upgrade.}} |{{UpgradeItem|SCOP Eliminator Upg 9.png|Low impulse firing mechanism|1250|{{WeapStat|coprecoil|+20%}}|A low impulse firing mechanism ensures less recoil than older versions.}} {{UpgradeItem|SCOP Eliminator Upg 10.png|Gas motor installation|2250|{{WeapStat|copautofire}}<br>{{WeapStat|coprof|+15%}}|A gas motor is used in self-cocking shotguns for semi-automatic fire.}} |{{UpgradeItem|SCOP Eliminator Upg 14.png|Installation of an automatic driving rod|1700|{{WeapStat|copacc|+30%}}|An automatic driving rod improves a weapon's precision.}} |- |{{UpgradeItem|SCOP Eliminator Upg 4.png|Use of gas energy|800|{{WeapStat|coprecoil|-10%}}|Special gas exit canals around the drum part of the weapon that reduce recoil.}} |{{UpgradeItem|SCOP Eliminator Upg 11.png|Addition of diagonal cam slots onto the drum|1250|{{WeapStat|coprof|+15%}}|Addition of diagonal cam slot onto the drum, which speed up rotation of the mechanism which uses gas energy.}} | |} ==Development== [[File:OL_Protecta.png|thumb|200px|right|The Protecta in Build 1098]] The Eliminator is one of the first weapons developed for ''S.T.A.L.K.E.R.'' A texture sheet that is different than the one used in ''Call of Pripyat'' appeared in [[Build 1098]], but disappeared in subsequent builds. ==Sounds== {|class="wikitable" style="text-align:center" ! !''Call of Pripyat |- !Draw |[[File:Audio SoC generic draw.ogg|center]] |- !Holster |[[File:Audio SoC generic holster.ogg|center]] |- !Shoot |[[File:Audio CS n spas12 shot.ogg|center]] |- !Reloading (start) |[[File:Audio CS draw silent.ogg|center]] |- !Reloading (cartridge) |[[File:Audio CS spas12 reload.ogg|center]] |- !Reloading (end) |[[File:Audio CS spas12 reload end.ogg|center]] |} ==Gallery== <gallery position="center"> Eliminator first person CoP.png|The Eliminator in first-person view Eliminator iron sights CoP.png|Iron sights Eliminator reloading CoP.png|Reloading Eliminator scope CoP.png|The Eliminator with an attached [[SUSAT scope]] Strykerthird.png|Third-person view </gallery> ==Trivia== *The Eliminator is not based on the original Armsel Striker but on its improved variant, the Protecta, as evidenced by the weapon's section name (<tt>wpn_protecta</tt>) and the lack of the Striker's drum clockwork mechanism and manual ejection system. **Unlike its in-game portrayal, the Protecta is not capable of fully-automatic fire, as the barrel and foregrip must be slightly rotated after a shot to cycle the drum. *Sometimes while reloading, a rare bug may occur, causing the player to continue loading shells into the drum past the 12 round limit. This will carry on until the reload sequence is disturbed or all shells in the inventory are loaded into the shotgun. *The weapon is depicted as having its stock unfolded in first-person view, its inventory icon and its upgrade view, but the stock is folded when the weapon is held by the player in third person view or by NPCs. Due to this, equipped SUSAT scopes are only visible in first person view. *Unlike most weapons in-game, this weapon's model is not flipped compared to its real life counterpart. It shares this trait with the [[RPG-7u]] and the [[Bulldog 6]]. *The Eliminator shares the same sprinting animation in third person as the Bulldog 6, which depicts the weapon resting on the player's shoulder when sprinting. *The in-game description suggests that the Eliminator is a heavy weapon. However, it's as light as the Chaser 13 and weighs only 3 kg when unloaded. It may suggest that during development, the Eliminator had the same weight as its real life counterpart (which is 4.2 kg). ==References== <references/> {{COPweapons}} [[pl:Eliminator]] [[ru:Отбойник]] [[uk:Відбійник]] [[Category:Shotguns]] [[Category:Call of Pripyat Weapons]]
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