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The subject of this article appears in S.T.A.L.K.E.R.: Clear Sky.

The Clear Sky base is a location in the Swamps in S.T.A.L.K.E.R.: Clear Sky.

Overview[]

The base of Clear Sky is located well hidden in the southwest corner of the Swamps, in a village that was flooded back in Soviet times. Due to that, it is not registered on any official maps, making finding it nearly impossible.[1] It contains of a two story main building, with Lebedev the commander residing on the ground floor and Nimble snoozing in the next room. Adjacent is a small "laboratory", where Kalancha the scientist monitors his makeshift displays and instruments. A bar, run by Cold, is right next to it. Across the campsite, Novikov the base technician sits in a tiny hut. The workshop opposite to the main building is where Suslov is trading his goods.

The whole area is surrounded by barbed wire and wooden fences, bushes obstructing the view out of the base.

History[]

The history of this place dates back to the time before the first Chernobyl disaster. Judging by the layout, it was a fishing operations camp, containing only one living house and some kind of barracks. Around 1991 it was abandoned by its previous inhabitants as the area was flooded, when a dam for the hydroelectric power plant nearby was build[2]. For years to come, the area was abandoned as after 1986 the swamp area was increasingly saturated with deadly radiation. The emergence of the Zone making the marsh even less appealing.

At an unknown date, shortly after the first massive blowout, the settlement was reestablished by N. A. Lebedev, E. F. Kalancha and V. I. Suslov[1], who, after breaking off from The Group, were in search of a remote place to hide from Bandits, other Stalkers, the Military[3] and the Common Consciousness. They organized a grouping called "Clear Sky", its members being stalkers and scientists in one. Clear Sky members went into the swamp, taking measurements, collecting samples and gathering information, as the leaders had decided that removing the disruption was possible, and that the answer can be sought out by exploring the Zone itself[4].

The second massive blowout, at the start of the game, changed the situation for Clear Sky. Anomalies shifted around, making the area accessible and new faces started pouring into the swamp. They mostly came from across the Cordon[5].

Inhabitants[]

Appearances[]

Clear Sky[]

The Clear Sky base is where the game begins offers everything needed to start exploring of the Zone. It is a safe place to pass the nights away, which can be endless in the swamp. Several side missions are given by the numerous stalkers sitting and wandering around. Trading in the base is done by Suslov, whose selection is greatly linked to the progress in the Faction Wars; in addition, he hands out all rewards for completing side missions for Clear Sky members, and certain main missions as well. Novikov, the base's technician, offers a quest to retrieve flash drives for him.

The base cannot be accessed directly, instead, one must ask a nearby guide to lead the player there and the only possibility to leave the camp is with Ivan Trodnik.

As with most faction bases, the player cannot draw their weapons while in the base.

Gallery[]

Notes[]

  • Right at the very start of the game, the player will notice a computer on a nearby table. Experienced or old computer users will notice the blue screen as a very old PC operating system from back-in-the-day of PCs infancy. Upon closer inspection the player will notice what the PC has on its display. It lists all the monsters and mutants in game, including a monster that was cut from the original build.

Trivia[]

  • When traveling with a guide to the base, the player will have to pay for the distance to the Fishing hamlet, but reaching the base from a location inside the Swamps is free of charge.
  • Attempts to steal the AKM-74/2U rifles and the PSO-1 scope behind Novikov have become impossible with later patches.

References[]

  1. 1.0 1.1 S.T.A.L.K.E.R Random dialogue: "We have only our leaders, Lebedev and Beanpolev, to thank for our predicament. Our camp is a former village, which got flooded back in Soviet times when the water reservoir was built. It's not registered on any maps, so trying to find us without a guide is a really foolish idea."
  2. S.T.A.L.K.E.R Random dialogue: "We've been hiding here so long that sometimes I feel like the whole world is one big swamp. I heard a story once that this used to be normal land, with villages and fields and everything. Then they started building a dam for the hydro power station, and ended up flooding the area. Either they miscalculated or just plain screwed up, but there was just too much water. Lots of folks weren't even evacuated in time. So now it's all a huge swamp."
  3. S.T.A.L.K.E.R Random dialogue: "This here's a good place to hide. From whom? From anyone: bandits, the military, or anyone else who's got their sights on you. Just jump into the reeds and you're as good as gone. Of course, if you want to lay low, don't do it literally. There's too many treacherous places waiting to trap you, and plenty of nasty creatures around. Take one wrong step and it's hasta la vista, baby!"
  4. Anarchy Cell design document
  5. S.T.A.L.K.E.R Random dialogue: "For a long while, the Swamps were closed off to most stalkers. We made a peaceful living exploring the terrain and keeping mutants at bay. The Emission changed everything. Anomalies shifted around and new faces started pouring in. They mostly come from across the Cordon. I guess there must be something worth escaping to want to come to a place like this..."
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