The Flash is an uncommon artifact featured in S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat, and in S.T.A.L.K.E.R. 2: Heart of Chornobyl.
Appearances[]
Shadow of Chernobyl[]
"Electro" sometimes births this artifact. Stalkers readily use it because of its good qualities. Not a bad price and a good external look make this artifact appealing to collectors.
In-game description
The Flash gives a large boost in endurance, at the cost of 10% more damage per electric shock. Considering it is quite common, it is a good artifact to use to boost the player's endurance when carrying extra weight, although the player must be careful while crossing through electro anomalies.
Acquisition[]
A number of secret stashes contain this artifact:
- Inside a chest and in a stash referred to as Nychka, both located in Wild Territory
- Backpack is in the porthole in Agroprom
- Bloodsucker's chest and Mole hole in Agroprom Underground
- Secret stash behind the pipe in Dark Valley
It can also be found in the Wild Territory in the evening, lying near or in Electro anomalies, and can be semi-commonly found from Veterans Bandits in the area. One can find one in a tunnel in Yantar within a similar time period. It may also be carried by one of the associates of stalker called Vampire, a target of one of Barkeep's mission - Kill the stalker called Vampire.
Generally, the artifact may be spawned randomly near Electro type anomalies in each of the regions above. However, as with all artifacts produced by Electro anomalies, the Flash artifact will only be active between the in-game hours of 00:00 and 05:00. During this period, the artifact will be visible to and obtainable by the player. Flash artifacts which are dropped onto the ground outside the hours of 00:00 to 05:00 will deactivate shortly afterwards and will not become visible or obtainable again until the next iteration of the designated time period.
Clear Sky[]
Thanks to its heavily crystallized molecules, this electrostatic artifact is a powerful absorbent of electric charges, able to protect its bearer from electric shocks of up to 5,000 volts. Emits radiation.
In-game description
The Flash in S.T.A.L.K.E.R.: Clear Sky gives a +3 boost in electro protection, while giving a low +1 in radiation. This means that one could easily combine more than one and counter their radiation effect with a single radiation-absorbing artifact, allowing the player to withstand more electrical shocks.
A unique Flash artifact known as the Scarlet Flower also appears as part of a side mission in Yantar.
Acquisition[]
It can be found in electro anomaly fields in the Swamps and the Agroprom.
Artifact Capture[]
Two unique Artifacts heavily resembling the Flash appear as objectives in the Artifact Capture game-mode in Clear Sky's multiplayer, with Freedom's Artifact being a unique green color and Mercenaries' Artifact being a different unique shade of blue, the Artifact holder emanates the Artifact's glow while it is carried. it can be equipped as a weapon but not activated. bringing the opponent's Artifact to the ally team's Artifact rewards points.
Artifact Hunt[]
The Flash appears as the main objective in the Artifact Hunt game-mode in Clear Skyt's multiplayer, Freedom and Mercenaries fight over the artifact, whoever brings the artifact to their team's base first gets points, the Artifact respawns overtime. the Flash can be activated in this game-mode and used as a weapon, upon activation it drops on the ground and spawns an electro anomaly in the place where it was dropped, dealing massive damage to any players that would step in it but it results in the Artifact being lost.
Call of Pripyat[]
This electrostatic artifact is a powerful absorbent of electricity, which it later discharges. Flash is capable of protecting its bearer from electric shocks of up to 5,000 volts. Emits radiation.
In-game description
The Flash returns in S.T.A.L.K.E.R.: Call of Pripyat, now giving the player a heavy +6 in electro protection, in exchange of a low +2 in radiation. The player could effectively combine two Flash artifacts and a Bubble artifact to gain a heavy +12 in electro protection, making the player a lot more resistant to electro anomalies.
Acquisition[]
The Flash can be found in electrical anomaly fields; the Scar anomaly in Zaton spawns one by default. It is also sold by Beard after completing the Compass mission.
Artifact Capture[]
Two unique Artifacts heavily resembling either the Flash or the Moonlight appear as objectives in the Artifact Capture game-mode in Clear Sky's multiplayer, with Freedom's Artifact being a unique green color and Mercenaries' Artifact being a different unique shade of blue, the Artifact holder emanates the Artifact's glow while it is carried. it can be equipped as a weapon but not activated. bringing the opponent's Artifact to the ally team's Artifact rewards points.
Artifact Hunt[]
The Flash appears as the main objective in the Artifact Hunt game-mode in Call of Pripyat's multiplayer, Freedom and Mercenaries fight over the artifact, whoever brings the artifact to their team's base first gets points, the Artifact respawns overtime. the Flash can be activated in this game-mode and used as a weapon, upon activation it drops on the ground and spawns an electro anomaly in the place where it was dropped, dealing massive damage to any players that would step in it but it results in the Artifact being lost.
Heart of Chornobyl[]
A common artifact found in electro anomalies. When the Flash is pulverized into powder, each particle continues to generate electrical discharges.
In-game description
Acquisition[]
Gallery[]
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