S.T.A.L.K.E.R. Wiki
The subject of this article appears in S.T.A.L.K.E.R.: Call of Pripyat. The subject of this article appears in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Wiki For the character in S.T.A.L.K.E.R.: Shadow of Chernobyl, see Garik.

It's good to feel safe, for sure. I just wish it wasn't so boring!

Garry

Garry (Ru./Ua. Гарик) is a character appearing in S.T.A.L.K.E.R.: Call of Pripyat and S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Background[]

Garry is employed by Professor Hermann's expedition to find artifacts. He describes himself as a trailblazer and claims that he was the first to find a way to Jupiter[quote. 1]. He signed up to work for the scientists in order to get an official permit to stay in the Zone[quote. 2], as he has interest in going to Pripyat due to the myths and legends surrounding the abandoned city[quote. 3]. His job is to find every chemical artifact in existence in the Zone, a mission that he nearly completed if not for the Meat Chunk and Kolobok that he has yet to find[quote. 4].

He was also the one who found Lieutenant Sokolov near the Volkhov AA Complex, whom he rescued from the hordes of Zombified Stalkers occupying the area before he took him inside the scientists' lab[quote. 5]. The two appear to have become friends.

Appearances[]

Call of Pripyat[]

Garry is found inside the Scientists' bunker in Jupiter. Upon talking to the player, he tells them about his contract and provides a mission that requires the player to bring back the two missing artifacts, which Garry will reward the player with money for finding them. Upon completing the mission, Garry disappears from the premises, presumably to look for a passage to Pripyat.

Regardless of whether he completed his contract or not, he appears in the Laundromat in Pripyat after the first part of the mission Unidentified weapon has been completed, having found a new underground passage to Pripyat. His dialogue with the player slightly changes depending on whether the player has completed his mission or not; if they did, he rewards the player with a Bubble artifact for helping him, otherwise he tells the player that he found a way to bail out of his contract somehow. He will also bring Sokolov with him if the player did not hire him for the trip through the Pripyat 1 underpass. Talking to Kovalsky reveals that the two had cut a deal where Garry agreed to provide the military survivors with supplies in exchange for them turning a blind eye to Garry's activities, something the Colonel is not happy with although he notes he doesn't have any other choice[quote. 6].

After that, he becomes the game's only guide alongside Pilot to be able to take the player between Pripyat and other areas of the Zone. He charges 5000 RU for a trip from Yanov to Pripyat, but he will take the player from Pripyat to Yanov for free. In Yanov, he is found inside the main lobby of the station, at the same table as Pilot. In Pripyat, he stays inside the Laundromat, in the entrance room. He can also take the player from Pripyat to Zaton directly with Pilot's assistance; this costs 3000 RU, or 1000 RU after the mission Area Maps has been completed.

After obtaining the Documents concerning item 62, he will reveal to the player that he was forced to escort Mercenaries to Pripyat, and that he barely made out of it alive, which may prompt the player to bring up the issue with Kovalsky and start a new mission, One Shot. Later in the main story, Garry disappears from the Laundromat after the mission Radio interference is completed, as he has gone to Yanov for supplies according to Kirillov. He will not return until the final mission has been completed, returning to his usual spot. After that, he and Pilot are the only two characters who can guide the player out of the Zone, which will unlock the ending sequence.

Related missions[]

Endings[]

Main article: S.T.A.L.K.E.R.: Call of Pripyat Endings#Pripyat

Garry has two possible endings, although they are not tied to his fate but that of the military survivors.

  • If at least four of the soldiers survive through the evacuation, the ending reveals that Garry told stalkers about the final shootout, encouraging them to explore the ghost town, securing the Laundromat and making steady progress against the waves of Monolith forces.
  • If less than four soldiers survive through the finale, the ending reveals that Garry spread news of the army's fate, which scared stalkers away from Pripyat.

Heart of Chornobyl[]

Following Call of Pripyat, Garry would join Bonesetter and Hawaiian in running Yaniv Station with Degtyarev's new faction, taking the role of the station's guide. He also was a part of the Corps' effort to help Noontide establish their base at Wild Island [quote. 7].

Guide Service[]

Garry's rates rely on the player's reputation with The Corps, not Loners.

Location Cost
Disaffection Neutral Friend
Prypiat 3000 Coupon money icon 1500 Coupon money icon 750 Coupon money icon
Rostok 4000 Coupon money icon 2000 Coupon money icon 1000 Coupon money icon
Cement Factory 5000 Coupon money icon 2500 Coupon money icon 1250 Coupon money icon
Chemical Plant 5000 Coupon money icon 2500 Coupon money icon 1250 Coupon money icon
Malachite 5000 Coupon money icon 2500 Coupon money icon 1250 Coupon money icon
Slag Heap 5000 Coupon money icon 2500 Coupon money icon 1250 Coupon money icon
Kazkovyi Camp 6000 Coupon money icon 3000 Coupon money icon 1500 Coupon money icon
Shelter 6000 Coupon money icon 3000 Coupon money icon 1500 Coupon money icon
Zalissya 6000 Coupon money icon 3000 Coupon money icon 1500 Coupon money icon
Rookie Village 7000 Coupon money icon 3500 Coupon money icon 1750 Coupon money icon
Sultansk 7000 Coupon money icon 3500 Coupon money icon 1750 Coupon money icon

Location Cost
Disaffection Neutral Friend
Prypiat 2250 Coupon money icon 1125 Coupon money icon 563 Coupon money icon
Rostok 3000 Coupon money icon 1500 Coupon money icon 750 Coupon money icon
Cement Factory 3750 Coupon money icon 1875 Coupon money icon 938 Coupon money icon
Chemical Plant 3750 Coupon money icon 1875 Coupon money icon 938 Coupon money icon
Malachite 3750 Coupon money icon 1875 Coupon money icon 938 Coupon money icon
Slag Heap 3750 Coupon money icon 1875 Coupon money icon 938 Coupon money icon
Kazkovyi Camp 4500 Coupon money icon 2250 Coupon money icon 1125 Coupon money icon
Shelter 4500 Coupon money icon 2250 Coupon money icon 1125 Coupon money icon
Zalissya 4500 Coupon money icon 2250 Coupon money icon 1125 Coupon money icon
Rookie Village 5250 Coupon money icon 2625 Coupon money icon 1313 Coupon money icon
Sultansk 5250 Coupon money icon 2625 Coupon money icon 1313 Coupon money icon

Location Cost
Disaffection Neutral Friend
Prypiat 1500 Coupon money icon 750 Coupon money icon 375 Coupon money icon
Rostok 2000 Coupon money icon 1000 Coupon money icon 500 Coupon money icon
Cement Factory 2500 Coupon money icon 1250 Coupon money icon 625 Coupon money icon
Chemical Plant 2500 Coupon money icon 1250 Coupon money icon 625 Coupon money icon
Malachite 2500 Coupon money icon 1250 Coupon money icon 625 Coupon money icon
Slag Heap 2500 Coupon money icon 1250 Coupon money icon 625 Coupon money icon
Kazkovyi Camp 3000 Coupon money icon 1500 Coupon money icon 750 Coupon money icon
Shelter 3000 Coupon money icon 1500 Coupon money icon 750 Coupon money icon
Zalissya 3000 Coupon money icon 1500 Coupon money icon 750 Coupon money icon
Rookie Village 3500 Coupon money icon 1750 Coupon money icon 875 Coupon money icon
Sultansk 3500 Coupon money icon 1750 Coupon money icon 875 Coupon money icon

Dialogue[]

Quote Condition

It's not that difficult, all you need is skill and a bit of luck, and we've got both. Or maybe it's the Zone rewarding us for our patience. God knows I've paid my dues with the scientists.

noicon
In dialogue with Sokolov after securing the Unidentified weapon

Quote Condition Audio
Initial Meeting

Welcome to our boring routine. Prypiat’s off limits without proper clearance. If your name isn’t on the list, you’re stuck on this side of Yaniv. The Red Forest isn’t exactly a vacation either, so you better get ready. So, where are we going?

First time interacting before Visions of Truth.

Who would’ve thought the Monolithians would ever come back? We helped the Noontiders get set up on Wild Island. It didn't seem like they were gonna cause any trouble out there. Now some stalkers are trying to run from the Monolithians while others have this stupid urge to come here and look at them. Meanwhile, Prypiat is off limits to everyone. So what route do you plan to take?

First time interacting after Visions of Truth.

If you were thinking about going to Prypiat, this is your chance. Degtyarev’s Corps has their hands full — regular stalkers are the least of their concerns now. But keep in mind that that place is still as dangerous as ever — maybe even more so with Monolith around. If you’re up for it, let’s go. But remember, even if you tag along, you’re on your own out there.

First time interacting after The Road to the Foundation.
Greetings

Glad to see you!

Friendly reputation.

Since you’re here, come on in.

Neutral reputation.

Still alive, huh?

Disaffection reputation.
Infotopic

A stalker is responsible for his own safety, not his guide. Uncle Lyonya is the only guide in the Zone who babysits his clients. That is not an option here.

Default topic.

Never thought we’d have a Monolithian among us. He was always looking after the rookies. So much for trusting people in the Zone.

Default topic after Visions of Truth.
Traveling

Where do you want me to take you?

Friendly reputation.

Just tell me where you want to go.

Neutral reputation.

All right, we can get moving. But I can’t promise you you'll make it back.

Disaffection reputation.
Farewell

Come back anytime.

Friendly reputation.

Be safe.

Neutral reputation.

Run along now. I won’t keep you.

Disaffection reputation.

Gallery[]

Trivia[]

  • Garry appears in the trailer of Call of Pripyat as a guide leading a group of stalkers to Jupiter and then to Pripyat. Him going to Jupiter appears to be canon as he comments he was the first stalker to find a path to Jupiter.
  • While the mission Pripyat 1 is active, one can offer Garry to join their group to go to Pripyat, but he will decline, stating that he prefers to work solo.
  • Garry is one of the more important secondary characters in Call of Pripyat - the player's actions towards him influences at least three quest lines (the Ecologist, Mercenary, and Military quest lines). He and Yar also become the player's only constant link to the outside world while in Pripyat.

References[]

  1. S.T.A.L.K.E.R.: Call of Pripyat Garry: "I mean, I'm a trailblazer like no other - I was one of the first to find the way to Jupiter."
  2. S.T.A.L.K.E.R.: Call of Pripyat Garry: "Well, I signed up to do some work for the scientists, thinking it would be easy. What I failed to notice was that the contract only expires when all the work is done. The scientists promised to give me an official permit to be in the Zone at the end of it."
  3. S.T.A.L.K.E.R.: Call of Pripyat Garry: "They say it's a real treasure trove of artifacts... Either way, there've been so many legends circulating around Pripyat that I'm just plain curious."
  4. S.T.A.L.K.E.R.: Call of Pripyat Garry: "I've completed every damn clause of the contract, except one little thing. I have to find all chemical artifacts in existence. Who could have known that you can't get Meat Chunks or Koloboks around here?"
  5. S.T.A.L.K.E.R.: Call of Pripyat Random dialogue: "The story goes that Garry, a stalker, found him when he went into the missile complex to look for his buddies. Now, the complex is crawling with zombies who aren't exactly friendly to stray humans, so Garry basically saved him from certain death."
  6. S.T.A.L.K.E.R.: Call of Pripyat Kovalsky: "As for supplies, it's pretty much the same thing except I've made a deal with Garry. He brings us canned food and we let him stay in the base and look the other way when he's out looking for artifacts... It's not like we have any other choice anyway."
  7. S.T.A.L.K.E.R. 2: Heart of Chornobyl Garry: "Who would’ve thought the Monolithians would ever come back? We helped the Noontiders get set up on Wild Island. It didn't seem like they were gonna cause any trouble out there."