The Hunting shotgun, also known as the Hunting Rifle and the TOS 34, is a break-open breach, "over-and-under" double-barreled shotgun with internal hammers appearing in S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat, and S.T.A.L.K.E.R. 2: Heart of Chornobyl. It was cut from the final release of S.T.A.L.K.E.R.: Shadow of Chernobyl.
Appearances[]
Shadow of Chernobyl[]
This article or section is based on S.T.A.L.K.E.R.: Shadow of Chernobyl cut content and may contain inaccurate information or speculation. |
This hunting rifle is popular but there’s nothing noteworthy about it.
― In-game description
The Hunting shotgun was scheduled to appear in Shadow of Chernobyl as the TOS 34, but was cut from the final version. However, resource files - including weapon configs, model and animations - still exist within the game files, meaning one can spawn one with the use of modifications.
The TOS 34 has an unusually high damage output of 150, which exceeds that of the Gauss gun, making it the most powerful non-explosive weapon of the game (albeit on paper, as the Gauss gun achieves better penetration due to ammunition multipliers), although it is still extremely powerful when used alongside slug or dart rounds.
The weapon was presumably the target of the mission Find the family rifle, as the mission's icon shows a TOS 34, although the family rifle in the final version of the game is an ordinary sawn-off dbl-barrel.
End of information based on S.T.A.L.K.E.R.: Shadow of Chernobyl cut content. |
Clear Sky[]
A very common and utterly unremarkable over-and-under hunting rifle. Used mostly by rookies on the outskirts of the Zone. Uses 12x70 mm ammo.
― In-game description
The weapon makes its debut proper in Clear Sky as the Hunting Rifle. It is one of the first seen and most common weapons in the entire game. It is similar in use and performance to the Shotgun; it trades slightly lower maximum potential damage and handling for a sizable increase in accuracy and range. It uses all forms of 12 gauge ammunition (shotgun shells, slugs, darts), and carries up to two rounds at a time. It is an extremely cheap (most pistols are worth more) and common weapon.
As an early game weapon, it is quite accurate and dependable when firing slug and dart rounds at short to medium range, provided the weapon's iron sights are used correctly and the operator adjusts for bullet drop. With its 1000 RPM firecap, one can fire both barrels nearly at once.
Acquisition[]
The Hunting rifle is usually found in the hands of rookie Loners, Bandits, Renegades, and Clear Sky members, making it easy to obtain on as soon as the beginning of the game. The weapon can also be purchased from Docent Suslov, Shilov and Sidorovich.
It can be obtained from the following stashes:
Upgrades[]
Color-coded upgrades are mutually exclusive.
Barrel modification (120 RU) Accuracy +50%, doesn't use shotThreading the barrel increases the weapon's effective range when firing slugs and darts. Makes the weapon unsuitable for firing shot.
Barrel modification (120 RU) Weight -25%Replaces the standard barrel with a lightweight version.
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Cheek Pad (120 RU) Recoil -30%A standard rubber cheek pad for adjusting stock length to the shooter's height.
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Grip handguards (120 RU) Recoil -20%High quality rubber handguards which improve the weapon's handling characteristics.
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Striker replacement (120 RU) Reliability +10%Increases a weapon's reliability and reduces the chance of misfiring.
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Call of Pripyat[]
This extremely common over-and-under hunting shotgun can offer better protection against mutants than a pistol, thanks to its accuracy and stopping power. Used mostly by rookies on the outskirts of the Zone.
― In-game description
Generally speaking, much better shotguns can be obtained from dead stalkers (Chaser 13), found in stashes (SPSA-14) or ordered from Nimble (Carabiner, Eliminator), and even the sawn-off shotgun is more efficient with buck shot. It is not without its niche however – if the player likes the 12x76 Slug, the Hunting rifle has best accuracy rating of all the shotguns, which can be further dramatically increased with the Tier 3 "Threaded barrel" upgrade; this upgrade also increases bullet velocity by 100 m/s. While the two-bullet capacity is a downside, it can fire from both barrels almost at once, putting it above the Lynx in burst damage.
Ultimately, the biggest problem with long range combat is the lack of attachable scope and proper iron sights which means the player needs a good eye and a steady hand to use it effectively, as the long reload time will be unforgiving to any mistakes.
Acquisition[]
The Hunting shotgun can be bought from Owl at the start of the game. It is also carried by rookie Loners and Bandits.
Notable users:
Upgrades[]
High durability alloy barrel (200 RU) Reliability +10%High durability materials slow down wear and tear of the weapon's barrel.
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Longer barrel section (400 RU) Flatness +20%Replacement of a regular barrel with a longer one improves flatness.
Longitudinal gas venting canals (400 RU) Recoil -20%The introduction of gas venting canals to the barrel not only prevents it from collecting dirt, but also partially redirects recoil into the barrel itself.
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Barrel balancing system (600 RU) Flatness +20%The barrel balancing system includes several mobile pistons that make a weapon more stable when held.
Rifled barrels (1000 RU) Accuracy +30%Does not use shot The rifled part of the barrel makes it impossible to fire shot, but the accuracy achieved outweighs this drawback.
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Lighter stock (200 RU) Weight -1.10 kgLighter version of the standard stock.
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Ergonomic stock (400 RU) Handling +15%A more modern and comfortable stock simplifies weapon handling.
Mercury recoil absorber (400 RU) Recoil -20%A mercury recoil absorber is located in the weapon's stock, partially consuming some of the recoil when the weapon is fired.
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Poly-material components (200 RU) Reliability +10%The fashion for plastic components has not only paid off, but it has also become quite a popular upgrade.
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Low impulse firing mechanism (400 RU) Recoil -20%A low impulse firing mechanism ensures less recoil than older versions.
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Protective component sputter (600 RU) Reliability +25%Protective sputter makes misfiring due to mechanism malfunction impossible.
Barrel closing system (600 RU) Flatness +30%When a shot is fired, a component opens a path into the barrel and returns tothe closed position by means of a lengthwise sliding movement of the foregrip.
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Sounds[]
Shadow of Chernobyl | Clear Sky | Call of Pripyat | |
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Draw | |||
Holster | |||
Shoot | |||
Empty | |||
Reload | |||
Reload (full) |
Gallery[]
Shadow of Chernobyl[]
Clear Sky and Call of Pripyat[]
Behind the Scenes[]
It is based off the Model IZH-43 Field Side-by-Side in Shadow of Chernobyl or the Model IZH-27 Field Over/Under.
Trivia[]
- The TOZ-34's sibling is the TOZ-66, which appears in all three S.T.A.L.K.E.R. games in a sawed-off form.
- When firing only the first of two shells, the reload animation shows the character reloading the topmost shell. This is incorrect, as the real TOZ-34 fires the bottommost shell first.
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