S.T.A.L.K.E.R. Wiki
The subject of this article appears in S.T.A.L.K.E.R.: Shadow of Chernobyl. The subject of this article appears in S.T.A.L.K.E.R.: Clear Sky. The subject of this article appears in S.T.A.L.K.E.R.: Call of Pripyat.
Sunrise

A Loner wearing the Sunrise suit, one of the most widespread armors in the Zone.

The following is a list of armors available throughout the S.T.A.L.K.E.R. series.

Overview[]

In the S.T.A.L.K.E.R. series, the player has access to a variety of outfits that they can use to increase their protection against environmental hazards and battle damage. Armor can boost the player's resistance against all types of anomalies, radiation and physical damage. It may also include night vision. In S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat, armor can be upgraded by the various technicians in-game and also include artifact slots which are the only way for the player to equip artifacts.

As with weapons, armors have a condition bar that is depleted by taking damage. The lower the armor's condition is, the lower protection it provides. In Shadow of Chernobyl, the player can only repair their armor by taking damage from certain anomalies and with a combination of at least four specific artifacts (for instance, an Electro anomaly with four Batteries). In Clear Sky and Call of Pripyat, armor can be repaired by technicians.

In Call of Pripyat, in addition of armor, the player can equip a number of helmets, although these will wearable only if the player is not wearing a suit of armor that occupies both the bodywear and headwear slots.

Characteristics[]

In the S.T.A.L.K.E.R. series, armor have the following characteristics:

Environment[]

  • Thermal protection - this statistic determines the armor's resistance against damage caused by thermal anomalies (Burner and Comet), campfires and Pyrogeist attacks.
  • Chemical protection - this statistic determines the armor's resistance against damage caused by chemical anomalies (Fruit Punch, Gas and Gas Cloud
  • Electrical protection - this statistic determines the armor's resistance against damage caused by electrical anomalies (Electro and Tesla).
  • Telepathy/Psy protection - this statistic determines the armor's resistance caused by psi fields (psi anomalies and Controllers' attacks and ambient psi field). It is not featured in Shadow of Chernobyl.
  • Radiation protection - this statistic determines the armor's resistance against radiation. The higher this statistic is, the lower the player absorbs radiation.

Physical[]

  • Impact - this statistic determines the armor's resistance against impact damage. This includes, but is not limited to: gravitational anomalies (Springboard, Vortex, Whirligig), fall damage, and the Pseudogiant's shockwave attack.
  • Rupture - this statistic determines the armor's resistance against attacks from mutants. Only found in Shadow of Chernobyl and Clear Sky.
  • Explosion - this statistic determines the armor's resistance against explosion, such as that of Mines, RPG-7us and grenades. Only visible in Shadow of Chernobyl.
  • Firearms - this statistic determines the armor's resistance against bullet damage. In Shadow of Chernobyl, it is part of the Explosion statistic.

List of armors[]

Shadow of Chernobyl[]

Standard armor
Tier Name Icon Impact Rupture Explosion Firearms Burn Chemical Burn Electric Shock Radiation NV Gen Weight (kg)
1 Leather Jacket 10 10 10 10 10 10 10 0 N/A 3.00
1 Bandit Jacket 10 15 10 15 10 10 10 0 N/A 3.00
1 Merc Suit 20 30 25 20 30 20 20 30 N/A 5.00
2 Stalker Suit 50 40 30 30 50 50 50 50 1st 5.00
2 Beril-5M Armoured Suit 20 40 40 45 30 30 30 30 1st 7.00
2 SSP-99 Ecologist 50 15 40 20 90 90 90 90 2nd 4.00
2 Monolith Suit 50 40 40 40 50 50 60 40 N/A 5.00
2 Wind of Freedom Suit 50 30 25 30 30 50 50 50 N/A 3.00
2 Guardian of Freedom suit 60 50 45 40 50 50 50 50 1st 6.00
2 PSZ-9d Duty armor 50 50 40 40 50 50 50 50 1st 5.00
3 SSP-99M Suit 50 50 60 40 90 90 90 90 2nd 7.00
3 SEVA Suit 50 50 50 40 80 70 90 90 2nd 9.00
3 PSZ-9Md Universal Protection 50 50 50 40 80 70 90 90 2nd 9.00
3 Military armored suit 80 70 70 55 60 50 70 70 1st 12.00
3 Exoskeleton 90 80 80 60 50 50 50 30 1st 15.00
Unique armors
Tier Name Icon Impact Rupture Explosion Firearms Burn Chemical Burn Electric Shock Radiation NV Weight
1 Skinner Anomaly 10 10 10 10 10 10 10 0 N/A 3.00
1 Mail Jacket 10 15 10 28 10 10 10 0 N/A 3.00
1 Reinforced Suit 20 60 25 20 30 20 30 30 1st 5.00
2 Ghost Suit 50 40 30 30 50 50 50 50 1st 5.00
2 Tourist Suit 50 40 30 30 50 50 50 50 1st 5.00
2 Healing Beril 20 40 40 45 30 30 30 30 1st 7.00
2 Kombez Freedom M2 50 30 25 30 30 50 90 50 1st 3.00
2 Hunter PSZ-9d 50 70 40 40 50 50 50 50 1st 5.00
3 Exoskeleton PNB-4UZ 90 80 80 60 50 50 50 30 2nd 15.00

Clear Sky[]

Standard armor
Tier Name Icon Impact Rupture Explosion Bulletproof Burn Chemical Electric Radiation Telepathy NV Artifact Slots Weight (kg)
1 Leather jacket 15 15 15 5 3 3 3 3 0 N/A 0 3.00
1 Bandit jacket 15 15 15 5 3 3 3 3 0 N/A 0 3.00
2 "Sunrise" suit 9 25 11 11 9 9 9 9 0 N/A 2 5.00
2 "Berill-5M" armored suit 30 30 30 30 12 12 12 12 0 N/A 0 7.00
2 "Wind of Freedom" suit 25 25 25 11 7 7 7 7 0 N/A 2 3.00
2 "Guardian of Freedom" suit 35 35 35 30 14 ? 14 14 14 N/A 2 7.00
2 PS5-M "Universal Protection" 30 30 30 11 5 5 5 5 0 N/A 0 7.00
2 CS-1 body armor 35 35 35 30 18 18 18 18 18 N/A 1 7.00
2 CS-3a body armor 25 25 11 11 8 8 8 8 0 N/A 1 4.00
3 SEVA suit 37 30 30 15 37 37 37 37 37 1st gen 2 9.00
3 PSZ-9d "Duty armor" 40 40 40 60 25 25 25 25 25 1st gen 0 12.00
3 "Bulat" armored suit 28 35 28 60 28 28 28 28 28 1st gen 0 12.00
3 Exoskeleton 40 40 40 65 23 23 23 23 23 N/A 1 25.00
Unique armors
Tier Name Icon Impact Rupture Explosion Bulletproof Burn Chemical Electric Radiation Telepathy NV Gen Artifact Slots Weight (kg)
1 A Durable Leather Jacket 15 15 15 5 3 3 3 3 0 N/A 0 3.00
3 "Freedom" exoskeleton 40 40 40 65 20 20 20 20 20 2nd gen 2 15.00

Call of Pripyat[]

Armor
Tier Name Icon Impact Armor Thermal Chemical Electric Radiation Psy NV Artifact Containers Weight (kg)
1 Trenchcoat 21 6 12 6 0 0 0 N/A 0 4.00
2 Sunrise suit 29 9 32 18 27 12 0 N/A 2 5.00
2 Berill-5M armoured suit 59 21 27 12 12 6 0 N/A 0 9.00
2 Wind of Freedom suit 44 9 35 20 32 12 0 N/A 2 4.00
2 Freedom Guard bodysuit 61 21 41 29 44 21 0 N/A 1 8.00
2 PS5-M Universal Protection 50 12 27 15 27 9 0 N/A 0 7.00
3 CS-3a body armor 65 21 41 21 38 15 0 N/A 1 11.00
3 SEVA suit 44 12 44 56 50 27 61 N/A 2 10.00
3 PSZ-9d Duty armor 77 41 27 15 27 7 0 N/A 0 15.00
3 Bulat armored suit 71 41 38 18 27 12 0 N/A 0 12.00
3 Exoskeleton 79 45 38 38 38 15 50 2nd gen 1 25.00
Helmets
Name Icon Impact Armor Thermal Chemical Electric Radiation Psy NV Weight (kg)
Gas mask 0 0 0 25 0 5 20 N/A 4.00
Steel helmet 0 30 0 0 0 0 40 N/A 4.00
Screen helmet 0 15 0 15 0 8.3 60 N/A 4.00
Tactical helmet 0 60 0 10 0 3.33 40 1st gen 4.00
Sphere M12 helmet 0 65 0 10 0 3.33 50 2nd gen 4.00