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[[Category:Call of Pripyat Characters]]
 
[[Category:Call of Pripyat Characters]]
 
[[Category:Duty Characters]]
 
[[Category:Duty Characters]]
[[Category:Deceased Characters]]
 

Revision as of 00:44, 11 March 2010


'Anything Duty's got, I've got.'
― Morgan

Morgan is Duty's Quartermaster during the events of S.T.A.L.K.E.R.: Call of Pripyat.

Appearances

Call of Pripyat

Morgan serves as Duty's quartermaster, in charge of storing and keeping the location of Duty's warehouse safe from Freedom's hands. However, he is extremely corrupt, having grown tired of serving Duty, and for some time had begun skimming money and equipment from Duty shipments in order to begin his own illicit dealings.

Zaton

The player encounters Morgan in Zaton, where he and a pair of Mercenaries are taking part in a arms deal with Sultan's Bandits. Depending on who they've sided with, their job is either to kill Morgan, or to assist him and the Bandits in dealing with the raid team led by Spartacus - Morgan will also fire upon the Bandits either immediately or after Spartacus is dead, resulting in a three-way brawl. Upon death, Morgan drops a PDA which can be used to open the entrance to the armory - opening it through any other means sets off a silent alarm only known of by Lt. Col. Shulga and Morgan himself.

Alternately, if the player takes part on the Bandit night-time raid, but allows it to fail without siding with Beard (having a last minute change of heart, or simply not intervening on the Bandits' side), they can take a mission from Owl which requires one to take the place of the Mercenaries accompanying him - protecting him from both Loners and Bandits. An incredibly difficult mission, as the player ends up in a three-way brawl with only one under-equipped exoskeleton on their side, against as many as 16 enemies.

Yanov

Damaging the Mercenaries throughout Zaton and Yanov, if Morgan is still alive, will bring about repercussions - he will hire Mercenary teams and send them out to ambush the player, so long as he is alive and well - this may even occur after the player assists him in the arms deal gone wrong. The PDAs the assassins drop can be taken to Morgan, and he can be questioned extensively about them.

This PDA can be sold to Owl for a meagre 4000 RU and no damage to any faction relations, but can be taken to Duty or Freedom for 4000 RU and access to the armory's contents. Selling it to a faction also sets off a faction skirmish for the armory - Morgan had tipped Freedom off to the location, so they have a squad on site. Whichever side the player sells the PDA to is usually the victor, as Loki and Shulga will both send one or two Exoskeleton experts to aid the squads already in place. At the end of it all you get to loot the wearhouse for some goodies.

Notes

  • Both Morgan and his two Mercenary companions are in fact considered Duty in the script designations - taking the quest for the Loners of Zaton damages your reputation with Duty in Yanov, though by delivering the PDA to Duty or Owl, the damage is repaired.
  • Morgan is perhaps the least equipped Expert in the series, using only a pitiful AKS-74U.
  • Curiously, Owl seems unaware of Morgan's identity, despite the fact he suggests Morgan is his go-to guy for large weapon deals. This might be because Owl has others always handle his deals, rather then risk an ambush during an in-person meeting.