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Execute them, I don't need witnesses.
― Morgan

Morgan is Duty's Quartermaster in S.T.A.L.K.E.R.: Call of Pripyat.

Background

Morgan serves as Duty's quartermaster, in charge of storing and keeping the location of Duty's warehouse safe from Freedom's hands. However, he is extremely corrupt, having grown tired of serving Duty, and for some time has been skimming money and equipment from Duty shipments for his own illicit dealings. He also has ties to the mercenary expedition in the center of the Zone.

Morgan is extremely meticulous during dealings. He does not tolerate any unexpected surprises during transactions, such as ambushes. He also doesn't hesitate to kill his clients if they fail to keep the transaction between them a secret.

Appearances

Call of Pripyat

The player first encounters Morgan in Zaton, where he and a pair of Mercenaries are taking part in an arms deal with Sultan's Bandits. Depending on who the player has sided with, their job is either to kill Morgan, or to assist Morgan and the Bandits in dealing with the raid team led by Spartacus, or a randomly-named loner in the event Spartacus died in the Shevchenko. Morgan will also fire upon the Bandits, either immediately or after Spartacus is dead, resulting in a three-way brawl. Upon death, Morgan drops a PDA which can be used to open the entrance to the armory – opening it through any other means sets off a silent alarm only known of by Lt. Col. Shulga and Morgan himself.


Yanov

Damaging the Mercenaries throughout Zaton and Yanov, if Morgan is still alive, will bring about repercussions – he will hire mercenary teams to ambush the player, so long as he is alive and well – this may even occur after the player assists him in the arms deal gone wrong. The PDAs the assassins drop can be taken to Morgan, and he can be questioned extensively about them. By doing this he will try to bribe you for it, on the first time he will give you a weapon used by elite duty members, you don't have to accept it though but every time you bring it up, he will offer the same gun until you accept it. If you bring him a second PDA from a different team of assassins, he will offer the contents of the armory, if you ask him to bring it to where you are, he will say that it is to dangerous and he may be exposed. You can still deny but if you never accept it since he will still bring it up when asked about it, the only way to get rid of the PDA is buy selling it to Owl. If you do accept and go to the armory, he will be there walking around until you are nearly at the entrance, which is when he will attack you along with a bunch of mercenary including Vulture and possibly any surviving mercs from the arms deal gone wrong. If you run away they will stay around there until they are all dead. You can loot the armory without any repercussions, plus you can take his PDA to a relevant party and there won't be any fighting between Duty and Freedom there.

His PDA can be sold to Owl for a meager 4000 RU and no damage to any faction relations, but can be taken to Duty or Freedom for 4000 RU and access to the armory's contents. Selling it to a faction (if you killed him at Zaton) also sets off a faction skirmish for the armory – Morgan had tipped Freedom off to the location, so they have a squad on site. Whichever side the player sells the PDA to is usually the victor, as Loki and Shulga will both send one or two Exoskeleton experts to aid the squads already in place. At the end of it all you get to loot the warehouse for a wide range of equipment.

See also

Trivia

  • Both Morgan and his two Mercenary companions are in fact considered Duty in the script designations – taking the quest for the Loners of Zaton damages your reputation with Duty in Yanov, though by delivering the PDA to Duty or Owl, the damage is repaired.
  • Morgan is perhaps the least-equipped Expert in the series, using only a pitiful AKS-74U, however he will quickly pick up any other gun during a fight !
  • Curiously, Owl seems unaware of Morgan's identity, despite the fact he suggests Morgan is his go-to guy for large weapon deals. This might be, because Owl has others always handle his deals rather than risk an ambush during an in-person meeting.
  • In very rare occasions, Anabiotics may spawn in his inventory.
  • He is the only Duty stalker to appear in Zaton.
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