S.T.A.L.K.E.R. Wiki
m (Protected "Pyrogeist": Counter-productive edit warring (‎[edit=sysop] (expires 03:06, October 14, 2019 (UTC)) ‎[move=sysop] (expires 03:06, October 14, 2019 (UTC))))
(42 intermediate revisions by 24 users not shown)
Line 1: Line 1:
  +
{{Infobox Animal
The "Pyrogeist" is a term for a special version of the [[Poltergeist]]. It floats like the [[Poltergeist]], but when killed, it explodes into a bloody mess, rather than dropping a body like the [[Poltergeist]]. They are distinguishable from their regular counterparts with their orange colored form instead of blue.
 
  +
|name={{PAGENAME}}
  +
|image=Pyro.png
  +
|imagedesc=
  +
|type= Spirit/ghost
  +
|weapons=*Pyrokinesis (generate fire)
  +
*Telekinesis
  +
|abilities=*Generate fire
  +
*Minor telekinetic abilities
  +
|bodyparts=None
  +
|health=Medium
 
|locations='''Shadow of Chernobyl'''
  +
* [[Lab X-18]] <small>(Common)</small>
  +
* [[Monolith Control Center]] <small>(Common)</small>
  +
'''Clear Sky'''
  +
* [[Agroprom Underground]] <small>(Common)</small>
  +
'''Call of Pripyat'''
  +
* [[Zaton]] <small>(Common)</small>
  +
}}
  +
The '''Pyrogeist''' is a term for a special version of the [[Poltergeist]], appearing in [[S.T.A.L.K.E.R.: Shadow of Chernobyl]], [[Clear Sky]] and [[Call of Pripyat]]. They lack human form completely and are rather rare in-game.
   
  +
== Overview ==
It's primary and only attack is spawning [[Burner]] anomalies (or at least something similar). It is easy to kill as you can kill it like conventional Poltergeists using conventional weaponry. It is an interesting note that Pyrogeists are still capable of immense psychic prowess as they are able to impede the player's progress by blocking off paths by a psychic wall or jamming a door.
 
  +
Appearing as a floating form of heat haze surrounded by a fiery glow, the Pyrogeists appear a lot like their [[Poltergeist |telekinetic cousin]]. They are easily distinguishable from the latter with their orange glow instead of blue. On death, they explode in a mess of blood and fire somewhat similar to the way Poltergeists die in the later two games.
==Locations==
 
   
 
A Pyrogeists' primary and only attack is spawning pillars of fire, similar to [[Burner]] [[anomalies]]. While hard to shoot or aim at and being generally quite fast, they are far from invulnerable. A couple of shotgun blasts at close range or a couple of magazines from an assault rifle are usually all it takes to get rid of these mutants. It's an interesting note that despite not using telekinetic attacks like the more psychic Poltergeist, Pyrogeists are still capable of immense psychic prowess. For Pyrogeists are able to impede the player's progress by blocking off paths with a psychic wall or jamming a door telekinetically.
===Shadow of Chernobyl===
 
   
  +
==Appearances==
The first Pyrogeist encountered is in lab [[X18]], in the main laboratory where it blocks the main exit door with it's psychic abilities which can only be broken by killing the Pyrogeist. More appear in the [[Monolith Control Center]], guarding the [[C-Consciousness]] hologram. However, the latter can be avoided by staying outside of the room in which they inhabit.
 
  +
===Shadow of Chernobyl===
 
The first Pyrogeist the protagonist encounters is in lab [[X18]], in the main laboratory where it blocks the main exit door with it's psychic abilities which can only be broken by killing the Pyrogeist. More appear in the [[Monolith Control Center]], guarding the [[C-Consciousness]] hologram. However, the latter can be avoided by staying outside of the room in which they inhabit.
   
 
===Clear Sky===
 
===Clear Sky===
  +
[[File:Ss_aeris_01-19-10_09-37-38_(agroprom_underground).jpg|200px|right|thumb|Pyrogeists in the Agroprom Underground]]
  +
Four Pyrogeists make an appearance in the [[Agroprom Underground]], guarding the exit. They block the final part of the staircase with some sort of psychic shield, which makes it difficult for the player to progress until all of them are killed. A gun (shotgun is best) can be used to kill the lowest Pyrogeist, the player can then go up the stairs a little way and kill the next one and so on up. An easy method of killing the Pyrogeists is by throwing [[:Category:Grenades|grenades]] near them or use a [[:Category:Grenade_Launchers|grenade launcher]] for better results.
   
  +
===Call of Pripyat===
Four Pyrogeists make an appearance in the [[Agroprom Underground]], guarding the exit. Unfortunately, it is easy to get stuck on the spiral stairwell leading to the exit, making you vulnerable to their attacks. The Pyrogeists are blocking the final part of the staircase with some sort of Psychic shield, which does not allow the player to progress until all of them are killed.
 
  +
One Pyrogeist spawns inside the [[Zaton#Circus_Anomaly|Circus Anomaly]] in [[Zaton]]. It's largely ineffectual - a player can snipe it from afar without being hit once, as the Pyrogeist normally spawns wedged in between three anomalies. They do not appear anywhere else, and while the Pyrogeist respawns, it may take up to an in-game week to do so. While their attack is significantly more dangerous then a normal Burner anomaly, just like Poltergeists they rely on movement to see so creeping in for a kill with a [[Hunting knife]] is very much possible (their death explosion does no damage).
   
== Trivia ==
+
== See also ==
  +
* [[Pyrogeist/Gameplay tips|Gameplay tips]]
  +
* [[Poltergeist]]
   
  +
<gallery captionalign="left">
*In someways, it is less harmful compared to the regular [[Poltergeist]], as it can't use the environment against you.
 
  +
pyrogeistfire.jpg|Fire effects of the Pyrogeist's attack
*It is easy to outrun their attack, so they aren't as big of a threat compared to [[Poltergeist]]s.
 
  +
pyrosvoboda.jpg|A Pyrogeist attacking [[Freedom]] Stalkers
[[Category:Mutants]]
 
  +
pyrodie.jpg|The explosive death of a Pyrogeist
  +
</gallery>{{Mutants}}
  +
[[ru:Огненный полтергейст]]
 
[[Category:Shadow of Chernobyl Mutants]]
 
[[Category:Shadow of Chernobyl Mutants]]
 
[[Category:Clear Sky Mutants]]
 
[[Category:Clear Sky Mutants]]
 
[[Category:Call of Pripyat Mutants]]

Revision as of 03:06, 14 October 2018

The Pyrogeist is a term for a special version of the Poltergeist, appearing in S.T.A.L.K.E.R.: Shadow of Chernobyl, Clear Sky and Call of Pripyat. They lack human form completely and are rather rare in-game.

Overview

Appearing as a floating form of heat haze surrounded by a fiery glow, the Pyrogeists appear a lot like their telekinetic cousin. They are easily distinguishable from the latter with their orange glow instead of blue. On death, they explode in a mess of blood and fire somewhat similar to the way Poltergeists die in the later two games.

A Pyrogeists' primary and only attack is spawning pillars of fire, similar to Burner anomalies. While hard to shoot or aim at and being generally quite fast, they are far from invulnerable. A couple of shotgun blasts at close range or a couple of magazines from an assault rifle are usually all it takes to get rid of these mutants. It's an interesting note that despite not using telekinetic attacks like the more psychic Poltergeist, Pyrogeists are still capable of immense psychic prowess. For Pyrogeists are able to impede the player's progress by blocking off paths with a psychic wall or jamming a door telekinetically.

Appearances

Shadow of Chernobyl

The first Pyrogeist the protagonist encounters is in lab X18, in the main laboratory where it blocks the main exit door with it's psychic abilities which can only be broken by killing the Pyrogeist. More appear in the Monolith Control Center, guarding the C-Consciousness hologram. However, the latter can be avoided by staying outside of the room in which they inhabit.

Clear Sky

Ss aeris 01-19-10 09-37-38 (agroprom underground)

Pyrogeists in the Agroprom Underground

Four Pyrogeists make an appearance in the Agroprom Underground, guarding the exit. They block the final part of the staircase with some sort of psychic shield, which makes it difficult for the player to progress until all of them are killed. A gun (shotgun is best) can be used to kill the lowest Pyrogeist, the player can then go up the stairs a little way and kill the next one and so on up. An easy method of killing the Pyrogeists is by throwing grenades near them or use a grenade launcher for better results.

Call of Pripyat

One Pyrogeist spawns inside the Circus Anomaly in Zaton. It's largely ineffectual - a player can snipe it from afar without being hit once, as the Pyrogeist normally spawns wedged in between three anomalies. They do not appear anywhere else, and while the Pyrogeist respawns, it may take up to an in-game week to do so. While their attack is significantly more dangerous then a normal Burner anomaly, just like Poltergeists they rely on movement to see so creeping in for a kill with a Hunting knife is very much possible (their death explosion does no damage).

See also