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{{Infobox Animal
 
{{Infobox Animal
|name=Pyrogeist
+
|name={{PAGENAME}}
 
|image=Pyro.png
 
|image=Pyro.png
 
|imagedesc=
 
|imagedesc=
|type=Mutated human
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|type= Spirit/ghost
|weapons=*"Pyrokinesis" (generate fire)
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|weapons=*Pyrokinesis (generate fire)
 
*Telekinesis
 
*Telekinesis
 
|abilities=*Generate fire
 
|abilities=*Generate fire
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* [[Lab X-18]] <small>(Common)</small>
 
* [[Lab X-18]] <small>(Common)</small>
 
* [[Monolith Control Center]] <small>(Common)</small>
 
* [[Monolith Control Center]] <small>(Common)</small>
 
 
'''Clear Sky'''
 
'''Clear Sky'''
 
* [[Agroprom Underground]] <small>(Common)</small>
 
* [[Agroprom Underground]] <small>(Common)</small>
 
 
'''Call of Pripyat'''
 
'''Call of Pripyat'''
 
* [[Zaton]] <small>(Common)</small>
 
* [[Zaton]] <small>(Common)</small>
 
}}
 
}}
The "'''Pyrogeist'''" is a term for a special version of the [[Poltergeist]], appearing in [[S.T.A.L.K.E.R.: Shadow of Chernobyl]], [[Clear Sky]] and [[Call of Pripyat]].
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The '''Pyrogeist''' is a term for a special version of the [[Poltergeist]], appearing in [[S.T.A.L.K.E.R.: Shadow of Chernobyl]], [[Clear Sky]] and [[Call of Pripyat]]. They lack human form completely and are rather rare in-game.
   
 
== Overview ==
 
== Overview ==
It floats like the Poltergeist, but when killed, it explodes into a bloody mess, rather than dropping a body like the Poltergeist. They are distinguishable from their regular counterparts with their orange colored form instead of blue.
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Appearing as a floating form of heat haze surrounded by a fiery glow, the Pyrogeists appear a lot like their [[Poltergeist |telekinetic cousin]]. They are easily distinguishable from the latter with their orange glow instead of blue. On death, they explode in a mess of blood and fire somewhat similar to the way Poltergeists die in the later two games.
   
It's primary and only attack is spawning [[Burner]] [[anomalies]] (or at least something similar). It is easy to kill as you can kill it like conventional Poltergeists using conventional weaponry. It is an interesting note that Pyrogeists are still capable of immense psychic prowess as they are able to impede the player's progress by blocking off paths with a psychic wall or jamming a door using their psychic abilities.
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A Pyrogeists' primary and only attack is spawning pillars of fire, similar to [[Burner]] [[anomalies]]. While hard to shoot or aim at and being generally quite fast, they are far from invulnerable. A couple of shotgun blasts at close range or a couple of magazines from an assault rifle are usually all it takes to get rid of these mutants. It's an interesting note that despite not using telekinetic attacks like the more psychic Poltergeist, Pyrogeists are still capable of immense psychic prowess. For Pyrogeists are able to impede the player's progress by blocking off paths with a psychic wall or jamming a door telekinetically.
   
 
==Appearances==
 
==Appearances==
 
===Shadow of Chernobyl===
 
===Shadow of Chernobyl===
The first Pyrogeist encountered is in lab [[X18]], in the main laboratory where it blocks the main exit door with it's psychic abilities which can only be broken by killing the Pyrogeist. More appear in the [[Monolith Control Center]], guarding the [[C-Consciousness]] hologram. However, the latter can be avoided by staying outside of the room in which they inhabit.
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The first Pyrogeist the protagonist encounters is in lab [[X18|X-18]], in the main laboratory where it blocks the main exit door with it's psychic abilities which can only be broken by killing the Pyrogeist. More appear in the [[Monolith Control Center]], guarding the [[C-Consciousness]] hologram. However, the latter can be avoided by staying outside of the room in which they inhabit.
   
 
===Clear Sky===
 
===Clear Sky===
 
[[File:Ss_aeris_01-19-10_09-37-38_(agroprom_underground).jpg|200px|right|thumb|Pyrogeists in the Agroprom Underground]]
 
[[File:Ss_aeris_01-19-10_09-37-38_(agroprom_underground).jpg|200px|right|thumb|Pyrogeists in the Agroprom Underground]]
Four Pyrogeists make an appearance in the [[Agroprom Underground]], guarding the exit. They block the final part of the staircase with some sort of psychic shield, which makes it difficult for the player to progress until all of them are killed. An easy method of killing the Pyrogeists is by throwing [[:Category:Grenades|grenades]] near them or use a [[:Category:Grenade_Launchers|grenade launcher]] for better results.
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Four Pyrogeists make an appearance in the [[Agroprom Underground]], guarding the exit. They block the final part of the staircase with some sort of psychic shield, which makes it difficult for the player to progress until all of them are killed. A gun (shotgun is best) can be used to kill the lowest Pyrogeist, the player can then go up the stairs a little way and kill the next one and so on up. An easy method of killing the Pyrogeists is by throwing [[:Category:Grenades|grenades]] near them or use a [[:Category:Grenade_Launchers|grenade launcher]] for better results.
   
 
===Call of Pripyat===
 
===Call of Pripyat===
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== See also ==
 
== See also ==
 
* [[Pyrogeist/Gameplay tips|Gameplay tips]]
 
* [[Pyrogeist/Gameplay tips|Gameplay tips]]
  +
* [[Poltergeist]]
   
 
<gallery captionalign="left">
 
<gallery captionalign="left">
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pyrodie.jpg|The explosive death of a Pyrogeist
 
pyrodie.jpg|The explosive death of a Pyrogeist
 
</gallery>{{Mutants}}
 
</gallery>{{Mutants}}
  +
[[ru:Огненный полтергейст]]
 
[[Category:Shadow of Chernobyl Mutants]]
 
[[Category:Shadow of Chernobyl Mutants]]
 
[[Category:Clear Sky Mutants]]
 
[[Category:Clear Sky Mutants]]

Revision as of 02:07, 21 December 2020

The Pyrogeist is a term for a special version of the Poltergeist, appearing in S.T.A.L.K.E.R.: Shadow of Chernobyl, Clear Sky and Call of Pripyat. They lack human form completely and are rather rare in-game.

Overview

Appearing as a floating form of heat haze surrounded by a fiery glow, the Pyrogeists appear a lot like their telekinetic cousin. They are easily distinguishable from the latter with their orange glow instead of blue. On death, they explode in a mess of blood and fire somewhat similar to the way Poltergeists die in the later two games.

A Pyrogeists' primary and only attack is spawning pillars of fire, similar to Burner anomalies. While hard to shoot or aim at and being generally quite fast, they are far from invulnerable. A couple of shotgun blasts at close range or a couple of magazines from an assault rifle are usually all it takes to get rid of these mutants. It's an interesting note that despite not using telekinetic attacks like the more psychic Poltergeist, Pyrogeists are still capable of immense psychic prowess. For Pyrogeists are able to impede the player's progress by blocking off paths with a psychic wall or jamming a door telekinetically.

Appearances

Shadow of Chernobyl

The first Pyrogeist the protagonist encounters is in lab X-18, in the main laboratory where it blocks the main exit door with it's psychic abilities which can only be broken by killing the Pyrogeist. More appear in the Monolith Control Center, guarding the C-Consciousness hologram. However, the latter can be avoided by staying outside of the room in which they inhabit.

Clear Sky

Ss aeris 01-19-10 09-37-38 (agroprom underground)

Pyrogeists in the Agroprom Underground

Four Pyrogeists make an appearance in the Agroprom Underground, guarding the exit. They block the final part of the staircase with some sort of psychic shield, which makes it difficult for the player to progress until all of them are killed. A gun (shotgun is best) can be used to kill the lowest Pyrogeist, the player can then go up the stairs a little way and kill the next one and so on up. An easy method of killing the Pyrogeists is by throwing grenades near them or use a grenade launcher for better results.

Call of Pripyat

One Pyrogeist spawns inside the Circus Anomaly in Zaton. It's largely ineffectual - a player can snipe it from afar without being hit once, as the Pyrogeist normally spawns wedged in between three anomalies. They do not appear anywhere else, and while the Pyrogeist respawns, it may take up to an in-game week to do so. While their attack is significantly more dangerous then a normal Burner anomaly, just like Poltergeists they rely on movement to see so creeping in for a kill with a Hunting knife is very much possible (their death explosion does no damage).

See also