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The Pyrogeist is a rare variant of the Poltergeist featured in all three S.T.A.L.K.E.R. games.

Overview

Appearing as a floating form of heat haze surrounded by a fiery glow, Pyrogeists appear a lot like their telekinetic cousin, but are easily distinguishable from the latter with their orange glow instead of blue. Unlike Poltergeists in Shadow of Chernobyl, Pyrogeists are fully spirits without a physical body, but somehow explodes in a mess of blood and fire upon death. This is only aesthetic, as the explosion is harmless.

A Pyrogeist's primary and only attack is spawning pillars of fire, similar to Burner anomalies but are more powerful. Interestingly, despite not using telekinetic attacks like the Poltergeist, Pyrogeists are still capable of immense psychic prowess, for they are able to impede the player's progress by blocking off paths with a psychic wall or jamming a door telekinetically.

While hard to shoot or aim at and being generally quite fast, Pyrogeists are far from invulnerable. A couple of shotgun blasts at close range or a couple of magazines from an assault rifle are usually all it takes to get rid of these mutants.

Appearances

Shadow of Chernobyl

The first Pyrogeist the protagonist encounters is in lab X18, in the main laboratory where it blocks the main exit door with it's psychic abilities which can only be broken by killing the Pyrogeist. More appear in the Monolith Control Center, guarding the C-Consciousness hologram. However, the latter can be avoided by staying outside of the room in which they inhabit.

Clear Sky

Ss aeris 01-19-10 09-37-38 (agroprom underground)

Pyrogeists in the Agroprom Underground

Four Pyrogeists make an appearance in the Agroprom Underground, guarding the exit. They block the final part of the staircase with some sort of psychic shield, which makes it difficult for the player to progress until all of them are killed. A gun (shotgun is best) can be used to kill the lowest Pyrogeist, the player can then go up the stairs a little way and kill the next one and so on up. An easy method of killing the Pyrogeists is by throwing grenades near them or use a grenade launcher for better results.

Call of Pripyat

One Pyrogeist spawns inside the Circus Anomaly in Zaton. It's largely ineffectual - a player can snipe it from afar without being hit once, as the Pyrogeist normally spawns wedged in between three anomalies. They do not appear anywhere else, and while the Pyrogeist respawns, it may take up to an in-game week to do so. While their attack is significantly more dangerous then a normal Burner anomaly, just like Poltergeists they rely on movement to see, so creeping in for a kill with a Hunting knife is very much possible.

See also

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