S.T.A.L.K.E.R. Wiki
S.T.A.L.K.E.R. Wiki
Advertisement
The subject of this article appears in S.T.A.L.K.E.R.: Shadow of Chernobyl. The subject of this article appears in S.T.A.L.K.E.R.: Clear Sky. The subject of this article appears in S.T.A.L.K.E.R.: Call of Pripyat.

The RPG-7u is a rocket launcher that appears in S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat.

Overview[]

In the S.T.A.L.K.E.R. series, it is the only rocket launcher to be featured and it is a very rare weapon, best for taking out vehicles one might meet in the game and flushing out large troop concentrations. It rarely appears in any of the games, understandably however, because of its devastating power, scarce ammunition and general lack of suitable targets. The weapon features an integral optical sight in all games.

In all games, the grips and the shoulder guard of the RPG tube are made of a synthetic material.

Appearances[]

Shadow of Chernobyl[]

A grenade launcher developed in the 1960s. Such grenade launchers are stored in large quantities in army depots, from where they are transferred to the Zone. Such weapon is rare for stalkers: its huge dimensions and heavy weight make it unpopular, though it is indispensable for some missions.
― In-game description

The RPG in Shadow of Chernobyl is absurdly overpowered as its explosion negates any cover a target may be hiding, including solid rocks and thick concrete walls, and deals full damage in its area of effect and it does not deteriorate in regards to the target's distance; meaning even if the target is at the edge of the RPG-7u's area of effect, the target will still receive the full force of the explosion. However, this doesn't seem to fully apply to player as if they manage to escape a rocket, they can still get hit by edge of explosion and survive even in medium-level suits. Nonetheless, it remains a dangerous weapon in enemies' hands, as it can deal high damage to players and may also fully degrade their armor.

Acquisition[]

Two RPGs can be found in the Dark Valley; one on the top floor of the building that contains the entrance to Lab X-18, the other is in lab X-18, in the Pseudogiant lair deep underground.

Other locations include:

  • A Mercenary corpse in the Wild Territory, near professor Kruglov when the player first meet him.
  • A Monolithian in the Red Forest wields an RPG, standing on top of a small structure just after the first sniper (as of patch 1.0005 it is possible not to find him).
  • Various Monolithians carry one in Pripyat, although they tend to keep to higher grounds. There are two the player can pick up before entering the Stadium, one near the Palace of Culture and the Ferris Wheel (he is located on a round-shaped elevation, but it's very possible to jump to it), and another Monolith soldier is atop of a building which is near the Whirligig anomaly behind the UAZ on the western side of Pripyat - the player must shoot him at an angle to make it fall down. Three more are held by Exoskeleton-clad Monolithians standing at the other end of the Stadium, and they will use them to attack the player.
  • Even more Monolith fighters carry an RPG at the Chernobyl Nuclear Power Plant, before and after the emission. One will be on the rooftop of the NPP attacking the military, one may rarely spawn inside the Sarcophagus, near the entrance, and more will spawn at the last part of the game (if the player refuses the Common Consciousness' request), attacking the player from afar.

Notes[]

  • It will be extremely difficult at best to gain ammunition for this weapon, overall one can only have 6-7 rockets by the end of the game (although one could still use the ammo spawn glitch, even if it spawns only one rocket each time).
  • Instead of finding the Monolithians with the RPGs the hard way in the Red Forest and Pripyat, use a scoped assault rifle or, better yet, a SVDm-2 to pick them off from literally as far away as possible. This will be difficult for the one in the Red Forest because he will be around a corner. In Pripyat there is one on the roof of the building in front of the store where the helicopter sits crashed. He will be attempting to take out a group of military stalkers fighting with Freedom warriors and will be easy to kill. The second one is on a circular building near the ferris wheel; be careful because several Monolith foot soldiers guard from the ground. Take them out first, and then take him out as soon as possible - if he spots the player it is advisable to use cover to avoid damage.

Clear Sky[]

This grenade launcher from the 1960s made its way into the Zone from army depots. Although its huge size and weight make it an unlikely weapon for a stalker it can be downright irreplaceable for certain jobs. Uses OG-7V grenades.
― In-game description

RPG

Holding an RPG.

In Clear Sky, the RPG-7u was now toned down to be more realistic. Its damage is now dependent on how close the target is to its area of effect and it now takes into account the cover the target is in, meaning that a target in solid cover has a chance to survive an indirect RPG round, provided they're armored enough.

Acquisition[]

The RPG-7u is less common than in Shadow of Chernobyl. It is sold by Hermit in the Loners base in the Agroprom. One Clear Sky trooper and a Monolith stalker use this weapon in the Deserted hospital.

It can be also obtained from a stash called Ammo crate in the Army Warehouses, the coordinates are given by Kostyan after agreeing to help him capture the base.

Call of Pripyat[]

This grenade launcher from the 1960s made its way into the Zone from army depots. The weapon is a smoothbore single-shot recoilless launch system with an open-rear tube. Comes with a PGO-7 x2.7 optical scope. Although its huge size and weight make it an unlikely choice for stalkers, given its huge destructive power and ease of use, it has found admirers in the Zone.
― In-game description

RPG-7 upgrade view CoP

Upgrade view

In Call of Pripyat, the RPG-7u's performance is largely the same as it was in Clear Sky. It is also now more accessible as rockets are regularly sold by traders and the launcher itself can be obtained fairly early in the game. Thus, one can now make extended use of the RPG, compared to previous renditions, due to the less restrictive availability of ammunition.

The rocket speed is more or less the same at roughly 15 km/h. The weapon is incredibly useful against powerful mutants such as Burers, Pseudogiants and Chimeras. The Pseudogiant is the only one able to withstand a rocket hit, although it will deal incredible damage to the creature. One must be careful, as firing the rocket too close will deal serious damage to the player as well.

Acquisition[]

The RPG-7u is sold by Owl after obtaining the achievement A Wealthy Client and either the achievement One of Ours or Boss (he sells it a little more frequently in the latter case). It is also sold by Hawaiian after getting the achievements A Friend of Duty and A Wealthy Client.

A slightly damaged RPG can be found in the Volkhov AA Complex armory with two warheads. Some mercenaries during the mission One Shot will carry an RPG-7u. They won't drop warheads however - but will usually have one loaded in their weapon.

One can be found in a stash in Pripyat in the Grocery Store, hidden very well behind a beam on a slope of rubble on the very bottom floor. There is also a warhead stuck behind the iron bar, almost impossible to get as it is almost 'stuck' inside, forcing the use of explosives.

Sounds[]

Shadow of Chernobyl Clear Sky Call of Pripyat
Draw
Holster
Shoot
Explosion
Empty
Reloading

Gallery[]

Shadow of Chernobyl[]

Clear Sky and Call of Pripyat[]

Trivia[]

  • In the unpatched version of Shadow of Chernobyl, once the player chooses to unload the weapon, the rocket will not spawn in the inventory and the launcher will be empty, forcing the player to load a new one. This bug was fixed in patch 1.0005.
  • The magnification of RPG's scope is wrong in all of games - while in Shadow of Chernobyl and Clear Sky it is close to the realistic 2,7x magnification (in game it is the same as the PSO-1 scope - 2x), in Call of Pripyat it is way too high (same as the Gauss gun - 8x).
  • In all games, the warhead used is stated to be the OG-7V Anti-personnel warhead. However, the inventory image, in-game world object and first-person models instead depict the PG-7VL HEAT warhead (the OG-7V HE-Frag is in fact 'pencil-shaped'). This is most likely an oversight by the developers.
  • In Clear Sky, the weapon has been recolored, but its inventory icon still shows the Shadow of Chernobyl version of the weapon. This was fixed in Call of Pripyat.
Advertisement