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jjewwish russn security gards hoo atk u if u goo neer them
<!-- Ministry of Internal Affairs of Ukraine Special Forces -->
 
{{Infobox Faction
 
|name = {{PAGENAME}}
 
|bgcolor =
 
|fgcolor =
 
|image = SCOP_State_Security_Service.png
 
|imgsize = 150px
 
|founder = Ukrainian Government
 
|leader = Supreme Commander-In-Chief
 
|headquarters = [[Cordon]]
 
|locations =
 
|members = *[[Image:SHOC_Military.png|22px]][[Major Kuznetsov]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Major Khaletskiy]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Major Degtyarev]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Semyon Lambee]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Navel]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Art. Lt. Smolyak|Artillery Lieutenant Smolyak]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Boltin]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Col. Kovalsky|Colonel Kovalsky]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Cpt. Tarasov|Captain Tarasov]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Ensign Umerov]]<br>[[General]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Lt. Draper|Lieutenant Draper]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Lt. Kirillov|Lieutenant Kirillov]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Lt. Podorogniy|Lieutenant Podorogniy]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Lt. Scaley|Lieutenant Scaley]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Lt. Sokolov|Lieutenant Sokolov]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Snr. Sgt. Morozov|Senior Sergeant Morozov]]
 
*[[Image:SHOC_Military.png|22px]][[Cpt. Furtes]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Sgt. Shlichin]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Sgt. Gazda]]<br>
 
*[[Image:SHOC_Military.png|22px]][[Art. Sgt. Shveik]]
 
|}
 
|related =
 
|enemies = [[Image:SCS_Loners.png|22px]] [[Loners]]<br>[[Image:SCS_Bandits.png|22px]] [[Bandits]]<br>[[Image:SCS_Freedom.png|22px]] [[Freedom]]<br>[[Image:SCS_Mercs.png|22px]] [[Mercenaries]]<br>[[Image:Monolith_Patch.png|22px]] [[Monolith]]<br> [[Image:Dolg_Patch.png|22px]] [[Duty]] (SoC) (CS)
 
|allies = [[Image:SCS_Scientist_emblem.png|22px]] [[Ecologists]]
 
|neutral = [[Image:Dolg_Patch.png|22px]] [[Duty]] (CoP)<br>[[Image:SCS_Loners.png|22px]] [[Loners]] (CoP)
 
}}{{quote
 
|1 = We are here to protect you from the ''Zone'', not the Zone from ''you''. Do not jeopardize your life, do not try to penetrate through the [[The Zone|secure area]].
 
|2 = Loudspeaker Broadcasts at the Cordon
 
}}
 
The Ukrainian government, through its Ministry of Internal Affairs (Ministerstvo vnutrishnikh sprav Ukrayiny, MVS), maintains the [[Zone]]'s perimeter with internal troops from the '''State Security Service'''<ref>In the [[S.T.A.L.K.E.R.|games]], soldiers and [[spetsnaz]] wear patches on their uniforms reading "МВС України – державна служба охорони". This translates as "Ukrainian Ministry of Internal Affairs – State Security Service".</ref>. The internal troops, who are often referred to simply as the Military, are tasked with providing and maintaining security along the borders of the Zone, in order to prevent unauthorised incursions by [[Stalker|stalkers]], and by extension, distribution of [[artifacts]] to the outside world without government supervision. They are in practice however, one of the most corrupt groups operating within the Zone; security personnel frequently shoot at stalkers for sport, engage in extortion, and accept bribes in exchange for ignoring smuggling operations.
 
 
==Background and History in the Zone==
 
===Following the Second Disaster===
 
In the early days of the Zone, internal troops of the State Security Service formed the bulk of human presence in the area. While it is never directly established how much territory was under military control, it can strongly be assumed by wreckage and abandoned fortifications that most of the Zone was at least lightly overseen by security personnel. In the wake of the first and second [[Emission|emissions]] however, the military steadily lost its hold over the interior of the Zone to newly formed [[Anomaly|anomalies]] and increasingly more prevalent [[List of mutants|mutants]]. Following the debacle, they issued a decree stating that any unauthorised personnel who attempt to enter the Zone are to be shot on sight. However, because of their corruption and low morale, this was poorly enforced as people who were awed by marvelous stories of the Zone became attracted to it and started exploring the very area that the military barred it from. These people came to be known as [[Stalkers]].
 
 
===Clear Sky===
 
In Clear Sky, the Ukrainian Military is relatively prevalent in the Zone. However, the Second Emission that begins Clear Sky has shaken up the military considerably, and, caught in the middle of the faction wars and new anomalies, the military loses significant amounts of territory. Most notably, their primary base in the Zone, the [[Army Warehouses]], is infested with psychic anomalies, turning all but twelve of the men stationed there into zombies. The surviving soldiers are soon after mopped up by the mercenary [[Scar]], in order to gain access to the watchtower.
 
 
In their secondary base in the [[Cordon]], however, the military seems to have fully recovered. They are better organized with a lot more firepower, which Scar finds out when he first enters the Cordon from the Great Swamps. Their stationary machine gun turret on the second floor of the Northwestern building of their base is quite an obstacle, covering a large area to the North and the West of their base. This gun is so powerful, its rounds can penetrate through fully grown trees and still cause damage when they hit.
 
 
When coming from the Great Swamps, Scar's best chance of survival is to run for a gap in the barbed wire fence under a tree to the Northwest of the base, and then run again towards the Northwest from that gap.
 
 
If this military base is to be taken by Scar, his best option is to enter this base over fallen trees on the fence just East of the North entrance of the base, since an assault from the North or the West is akin to suicide.
 
 
The Military's grip on Limansk all but vanishes as [[Monolith]] and [[Clear Sky]] both pour into the area, along with the other factions such as Duty and Freedom, who attempt to push into the Zone's center. Their garrison (with another stationary machine gun turret), along with a military helicopter, are annihilated by Scar.
 
 
By the end of Clear Sky, the Military presence in the Zone is all but eliminated, restricted to monitoring the entrance to the Cordon. At some point between the events of Clear Sky and Shadow of Chernobyl, however, the Military establishes a power-base in Agroprom, taking it from the [[Loners]] and [[Duty]].
 
 
The Military make a final appearance at the Pripyat Hospital, where the player has to shoot down a [[Mil Mi-2]] Helicopter. Finally, they are part of the opposition rushing to the center, they can be seen fighting; although since the scene between the Hospital and the CNPP chase was removed from the original game, they are not actually encountered by the player.
 
 
===Shadow of Chernobyl===
 
[[File:SHOC Military.png|left|100px|Beret patch]]
 
In the original STALKER, the Military are much less prevalent then they were in Clear Sky, having lost much of their territory in the faction war and the aftermath of the Second Emission. However, they have a much more secure grip on the Cordon at this point, as well as a new commanding officer ([[Major Kuznetsov]]), having presumably eliminated [[Father Valerian]] and disrupted the unity of the [[Loners]] faction. In addition, they occupy Duty's former headquarters in the Agroprom area, and routinely launch raids upon the stalkers in the area.
 
 
Initially, the military remain unaware of the more recent developments in the Zone. After the [[Brain Scorcher]] is deactivated by Strelok however, the Military launches an aggressive campaign to retake [[Pripyat]] and the [[Chernobyl Nuclear Power Plant|Chernobyl NPP]], sending in elite Spetsnaz units along with BTR-80 APC's and Mil Mi-24 Hind Gunships. Despite this however, those that are not killed by the fortified Monolith faction or the [[Marked One]] are presumably killed in the Third Emission, erasing whatever gains the military may have made.
 
 
It is perhaps worth noting that the focus of the military changes between the two games. In Clear Sky, the military is dedicated towards sealing the Zone and establishing superiority, despite significant casualties. By the time Shadow of Chernobyl approaches, the military are more resigned to their position as a thorn in the Stalkers' sides, and have changed priorities, assisting the [[Ecologists]] in securing [[Yantar]] and leading investigations into the suspicious activities around the Zone committed by the previous occupants. Their garrison in [[Yantar]] seems to have been wiped out however, with most of the personnel turned into Zombies, leaving the task of securing the Bunker to [[Duty|Dutyers]], [[Loners]], or [[Mercenaries]] looking for work.
 
 
===Call of Pripyat===
 
The player, [[Major Degtyarev|Major Alexander Degtyarev]], works as a [[Military stalkers|military stalker]], sent by the USS to investigate the failure of Operation Fairway.
 
 
The rest of the military forces in the Zone are all made up of [[Spetsnaz]] operators and [[Military stalkers]] who partook in [[Operation Fairway]], carried into the Zone using [[Stingray]] gunships. However, the operation failed when all of the gunships were either shot down or disabled by anomalies. Most of the soldiers who did survive the crash were either killed by the zone's [[mutants]] and [[anomalies]] or turned into [[Zombified Stalkers|zombified stalkers]] by the subsequent [[emission]]s.
 
 
Those who survived the Zone's horrors, excluding [[Sokolov]], made their way into [[Pripyat]] and took the laundromat from the [[Monolith]]. The military survivors are led by [[Kovalsky|Colonel Kovalsky]]. They were eventually evacuated when they managed to reestablish communications to their headquarters.
 
 
==Military characters==
 
===Unique===
 
* [[Major Kuznetsov]]
 
* [[Major Khaletskiy]]
 
* [[Major Degtyarev]]
 
* [[Cpt. Tarasov]]
 
* [[Lt. Sokolov]]
 
 
====Cut====
 
* [[Alex Sokolov]]
 
 
===Generic===
 
* [[Soldier]]
 
* [[Officer]]
 
* [[Spetsnaz]]
 
* [[Military stalkers]]
 
 
<!--=====Grunts=====
 
[[File:CS_Military_Grunt.jpg|thumb|left|150px|A typical Military Grunt.]]
 
*'''Rank:''' Rookie, Experienced
 
*'''Military Rank:''' Private, Sergeant
 
*'''Armor:''' [[Army Outfit]]
 
*'''Weapons:''' AKM-74/2u carbine, AKM-74/2 assault rifle
 
 
The basic grunts of the Military, seen wearing a military-grade camouflaged combat vest and fatigues. Instead of a helmet, Grunts wear a black or camouflaged bandana around their unprotected heads. Grunts can be commonly found guarding the checkpoints in the [[Cordon]], and occupying the Military base in [[Agroprom]]. Grunts are armed with AK-class assault rifles, and have slightly superior armor compared to regular Stalkers. They are noticeably tougher than [[Bandits]], and combat with them should be avoided when possible in the early stages of the game, until the player can acquire better weaponry and armor.
 
{{Clear}}
 
 
 
 
=====Commanders=====
 
[[Image:Major Kuznetsov.png|thumb|200px|left|Major Kuznetsov, the Commanding Officer at the Cordon.]]
 
*'''Rank:''' Veteran, Expert
 
*'''Military Rank:''' Lieutenant, Captain, Major
 
*'''Armor:''' Military Commander Armor
 
*'''Weapons:''' AKM-74U assault rifle
 
A Commissioned Officer, similar in appearance to the grunts, albeit wearing an Officer's beret. Officers wear a unique Commander version of the basic Grunt's Military suit, which allows them to survive noticeably more damage. They're quite rare; 1 officer can sometimes be found at some of the various Military checkpoints in [[Cordon]], and a few can be found inside the Military base in [[Agroprom]].
 
{{Clear}}
 
=====Spetsnaz=====
 
[[File:CS_Spetsnaz_Veteran.jpg|thumb|left|200px|A Veteran Spetsnaz Operator.]]
 
''Main Article'': [[Spetsnaz]]
 
 
*'''Rank:''' Experienced, Veteran, Expert
 
*'''Military Rank:''' Sergeant, Lieutenant
 
*'''Armor:''' Berill-5M Armoured Suit
 
*'''Weapons:''' Obokan assault rifle, AKM-74/2 assault rifle
 
 
Veteran Military Special Forces that are typically sent in for surgical strikes inside the Zone; assignments that would otherwise be too hazardous for regular Military soldiers. They are highly skilled and typically equipped with Obokan assault rifles, although they sometimes carry AKM-74/2s instead. Spetsnaz wear the heavy Berill-5M Armoured Suit, and can be distinguished from regular Grunts by the fact that they wear helmets and goggles. Their heavy duty armor makes them the most durable human soldiers in the game, other than Military Stalkers and Exoskeleton-wearing Stalkers. Spetsnaz soldiers can take about 18 TR 301 shots or almost a full magazine of AK-class assault rifle fire to bring down. They are some of the toughest opponents in the game, and should be generally avoided until the player can acquire high-end NATO or Russian Federation weaponry such as the LR-300 (with scope), G36 assault rifle, Tunder assault rifle, AS VAL, or VSS Vintorez sniper rifle. Even using high-end weaponry however, accurate headshots are essential in order to defeat them without using too much ammunition.
 
 
Spetsnaz forces will launch an assault on the player's position at several points in the game. They appear in the [[Cordon]] if the player kills the Grunts guarding the Zone exit checkpoint, launch an assault on Agroprom after the player kills the Grunts attacking Mole and his group of [[Loners]], attack the building housing Lab X18 after the player retrieves the documents from there, and attack the surface of the Brain Scorcher facility, along with Monolith troops occupying it, after the player shuts it down.
 
{{Clear}}
 
 
=====Military Stalkers=====
 
{{Main|Military Stalker}}
 
[[File:Military_Stalker.jpg|thumb|left|A military stalker.]]
 
[[Military Stalker]]s are a type of elite [[Spetsnaz]] troops operating deep in the [[Zone]]. They are [[Stalkers]] that have been contracted by the [[Military]], and because "[[Spetsnaz]]" refers to any Special Forces groups acting under the Ukrainian Government, they are no exception.
 
-->
 
==Equipment==
 
The military generally uses Warsaw Pact weapons, generally the same used by the Ukrainian army. Special forces and military stalkers generally have access to a greater variety of weapons and equipment.
 
 
===Armaments===
 
* [[Makarov PM]]
 
* [[Fort-12]]
 
* [[Fort-15]]
 
* [[AKm 74/2U]]
 
* [[Akm-74/2]]
 
**The rest below are exclusive by the [[Spetsnaz]]
 
* [[AC96/2]]
 
* [[SA Avalance]]
 
* [[Tunder S14]]
 
* [[RP 74]]
 
* [[Vintar BC]]
 
* [[SVDm2]]
 
* [[SVUmk2]]
 
 
===Armours===
 
* '''[[Soldier uniform]]''' &ndash; Medium armored suit worn by grunts. Moderately more effective overall than the standard [[Stalker suit]]. Unobtainable in official games but present in STALKER builds Build 2205 and 2215.
 
* '''[[Officer uniform]]''' &ndash; Medium-quality armour worn by commissioned officers. Not obtainable by the player.
 
* [[Berill-5M armoured suit]] &ndash; Medium-quality armour used by regular [[Spetsnaz]] operators. A heavily armoured suit modified for use in the [[Zone]], including a PSZ-9a body armour with a Sphere-08 helmet. While it offers good protection from bullets and shrapnel, it lacks sufficient protection from anomalies and radiation. May be worn with a gas mask or ballistic goggles.
 
* [[Skat-9M military armored suit]] &ndash; High-end military body armour designed for use in heavily anomalous areas. Features a PSZ-12d armoured suit, a built in compensation suit, and a [[Sphere-12 helmet|Sphere-12M Helmet]]. Offers some of the best firearm/shrapnel protection (alongside the [[PSZ-12D Duty Armor]], right behind the [[Exoskeleton]]) and offers good protection from anomalies and radiation. Only used by expert [[Spetsnaz]] units and [[Military Stalkers]].
 
* Camo used by default is the FLORA (RUSSIAN camo)
 
 
==References==
 
<references/>
 
 
{{Factions}}
 
[[ru:Военные]]
 
[[uk:Військові]]
 
 
[[Category:Shadow of Chernobyl factions]]
 
[[Category:Shadow of Chernobyl factions]]
 
[[Category:Clear Sky factions]]
 
[[Category:Clear Sky factions]]

Revision as of 14:01, 8 October 2013

jjewwish russn security gards hoo atk u if u goo neer them