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(You can't drop the artifact after getting it.)
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[[File:Beard.png|thumb|Beard]]
 
[[File:Beard.png|thumb|Beard]]
 
''{{Template:Quote
 
''{{Template:Quote
|Yeah... Some stalkers reported a strange glow on the dredger at night - it's weird, even for the Zone. Go there and check it out. Just be careful and remember! The place is heavily irradiated, so take antirads with you. Don't be careless.|{{citation needed}} }}''
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|Yeah... Some stalkers reported a strange glow on the dredger at night - it's weird, even for the Zone. Go there and check it out. Just be careful and remember! The place is heavily irradiated, so take antirads with you. Don't be careless.|Beard's advice when taking the job''
   
   
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Another simple way to stop the ambush from a more defended position is to simply lean out of the windows of the ship's cabin. With the right angle, the player can see Tuna's two companions and open fire on them. With or without a suppressor this immediately causes them to retreat, which usually means wandering into your field of view and giving you ample time to gun them down from the safety of the cabin. If the squad survives, they will continue to harass the player throughout Zaton.
 
Another simple way to stop the ambush from a more defended position is to simply lean out of the windows of the ship's cabin. With the right angle, the player can see Tuna's two companions and open fire on them. With or without a suppressor this immediately causes them to retreat, which usually means wandering into your field of view and giving you ample time to gun them down from the safety of the cabin. If the squad survives, they will continue to harass the player throughout Zaton.
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  +
===Let him have the artifact and then kill him===
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If you are not fit to start a firefight with 3 stalkers, this is the other option. First give Tuna the artifact when he asks for it, this will make the rest of his squad neutral. As he's sprinting off along to the Skadovsk, gain some distance from his squad where you cannot be seen and gun Tuna down, afterwards loot his corpse and present the artifact to Beard for the full reward. If you are successful in gaining enough distance, his squad will still remain neutral, unaware you killed him, if not they become hostile and attack you on sight.
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== Reward ==
 
== Reward ==
 
*3000 [[Ruble|RU]]
 
*3000 [[Ruble|RU]]
 
*[[Stash]] Location
 
*[[Stash]] Location
*After completing this quest Beard will offer [[Artifacts wanted by Beard|quests to find specific artifacts]].
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*After completing this quest, regardless if you gave Tuna the artifact, Beard will offer [[Artifacts wanted by Beard|quests to find specific artifacts]].
   
 
== Notes ==
 
== Notes ==
 
* For some reason, having the weapon in first slot out as they ambush you makes them shoot you as soon as the cut-scene ends. This is yet another reason not to trigger the ambush.
 
* For some reason, having the weapon in first slot out as they ambush you makes them shoot you as soon as the cut-scene ends. This is yet another reason not to trigger the ambush.
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  +
*A lot of the tugboat's areas are irradiated, including the only corridor you can use as cover in the event you start a shootout. It is strongly advised to bring some [[vodka]], [[anti-rad]], or if possible [[Radioprotectant]] drugs.
   
 
* There seems to be no way to avoid the encounter with [[Tuna]], as soon as you jump inside of the station, the only way out is through him. There is an invisible wall which prevents you from jumping over the side railing of the ship.
 
* There seems to be no way to avoid the encounter with [[Tuna]], as soon as you jump inside of the station, the only way out is through him. There is an invisible wall which prevents you from jumping over the side railing of the ship.
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* The strange artifact is more or less useless since, all it does give off radiation only. It can't even be used as a flashlight, despite the fact it's supposed to emit a lot of light.
 
* The strange artifact is more or less useless since, all it does give off radiation only. It can't even be used as a flashlight, despite the fact it's supposed to emit a lot of light.
   
* There is a stash located inside the ship, underneath the artifact room. This stash can only be accessed from the outside of ship, near the ambush spot, by shooting the crate blocking the door.
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* There is a stash located inside the ship, underneath the artifact room that contains 1 can of [[Tourist's Delight]] and a bottle of [[vodka]]. This stash can only be accessed from the outside of ship, near the ambush spot, by shooting the crate blocking the door.
 
[[Category:Call of Pripyat missions]]
 
[[Category:Call of Pripyat missions]]

Revision as of 03:34, 9 May 2011

Beard

Beard

{{Template:Quote |Yeah... Some stalkers reported a strange glow on the dredger at night - it's weird, even for the Zone. Go there and check it out. Just be careful and remember! The place is heavily irradiated, so take antirads with you. Don't be careless.|Beard's advice when taking the job


This quest is offered by Beard at Skadovsk which requires the player to travel to the Dredge Station in Zaton in order to recover the Anomalous Steering Wheel.


Summary

On the surface, this is a simple fetch-the-artifact-mission, but there is a surprise waiting for you. As soon as you pick up the artifact and exit the tug, a Loner named Tuna will confront you and ask for the artifact. He claims that it has healing properties and that his friend needs it. If you refuse, he will ask you again a second time.

Choices

Surrendering the artifact

If you give him the artifact, he'll sprint to the Skadovsk and sell it to Beard. If you meet him at Skadovsk and don't threaten him, he'll give you 1500 RU to "cheer you up". You will fail this quest immediately after turning over the artifact and you will not be able to complete the Pioneer achievement.


Fighting your way out

If you refuse to give him the artifact a second time, he will let you go only to be ambushed by his two buddies seconds later, when he demands again that you turn over the artifact. You can either give it up (holster your weapon and wait) - see outcome above - or fight your way out, which can be very dangerous, especially at higher difficulty levels. Tuna will melee hit you with his weapon, stunning you for seconds which always results in death. The strategy here is to turn around and run towards Tuna, firing quickly before he has a chance to react, and immediately hide back inside the tug. Wait a little while, and two other loners will move out of cover, giving you an opportunity to take them out.

If you deny all knowledge of the artifact's existence and state that you haven't seen it, then he'll lean back against the tug and let you pass by untouched, whether your weapon was holstered or not. This is a brilliant opportunity to shoot him in the head and back up into the tug, long enough for the hidden stalkers to come into range. The fight is thus simplified into three headshots. If you're quick enough, you can also land a head shot on one of Tuna's goons that tells you to holster your weapon. Then turning around quickly to go back to the tug, take Tuna out. Since Tuna is in the open and is wearing poor armor, it will be easy using the starting AKm 74/2U. This leaves you with the one loner to deal with.

Another simple way to stop the ambush from a more defended position is to simply lean out of the windows of the ship's cabin. With the right angle, the player can see Tuna's two companions and open fire on them. With or without a suppressor this immediately causes them to retreat, which usually means wandering into your field of view and giving you ample time to gun them down from the safety of the cabin. If the squad survives, they will continue to harass the player throughout Zaton.

Let him have the artifact and then kill him

If you are not fit to start a firefight with 3 stalkers, this is the other option. First give Tuna the artifact when he asks for it, this will make the rest of his squad neutral. As he's sprinting off along to the Skadovsk, gain some distance from his squad where you cannot be seen and gun Tuna down, afterwards loot his corpse and present the artifact to Beard for the full reward. If you are successful in gaining enough distance, his squad will still remain neutral, unaware you killed him, if not they become hostile and attack you on sight.


Reward

Notes

  • For some reason, having the weapon in first slot out as they ambush you makes them shoot you as soon as the cut-scene ends. This is yet another reason not to trigger the ambush.
  • A lot of the tugboat's areas are irradiated, including the only corridor you can use as cover in the event you start a shootout. It is strongly advised to bring some vodka, anti-rad, or if possible Radioprotectant drugs.
  • There seems to be no way to avoid the encounter with Tuna, as soon as you jump inside of the station, the only way out is through him. There is an invisible wall which prevents you from jumping over the side railing of the ship.
  • The strange artifact is more or less useless since, all it does give off radiation only. It can't even be used as a flashlight, despite the fact it's supposed to emit a lot of light.
  • There is a stash located inside the ship, underneath the artifact room that contains 1 can of Tourist's Delight and a bottle of vodka. This stash can only be accessed from the outside of ship, near the ambush spot, by shooting the crate blocking the door.