Skinflint is actually based on Maxim Popenker of guns.ru - I had a chat with him sometime ago - the transcript can be found on his personal website.
http://world.guns.ru/about/AB00-E.HTM
Here's an old picture of him with his famous moustache -
http://www.defence.co.kr/paper/images/max.jpg
Paul Jay
Extra dialogue[]
More file-crawling turned this stuff up:
<string id="mil_trader_dialog_3101"> <text>And?</text> </string> <string id="mil_trader_dialog_3110"> <text>There're sitting there, looking around...</text> </string> <string id="mil_trader_dialog_3111"> <text>If you help them in their hunt, I'll give you an artifact called Crystal. So, what do you say?</text> </string> <string id="mil_trader_dialog_3200"> <text>We had a chat and then went on a walk across the village trying to catch some mutant...</text> </string> <string id="mil_trader_dialog_3201"> <text>And? Cut to the chase already!</text> </string> <string id="mil_trader_dialog_3300"> <text>We took down some kind of beast, but the guys went down, too. Right as we came to the water tower, they all grabbed their heads, and I had blood in my eyes, too... That shitbucket affects your brain. I killed the thing, but it was too late to help the guys.</text> </string> <string id="mil_trader_dialog_3301"> <text>That blows. Murk was a skilled stalker. Damn shame. Well, take this artifact for helping the boys.</text> </string> <string id="mil_trader_dialog_3310"> <text>Well, guys went hunting and I returned here...</text> </string> <string id="mil_trader_dialog_3311"> <text>I see.</text> </string> <string id="mil_trader_dialog_3400"> <text>Can I stock up on some equipment here?</text> </string> <string id="mil_trader_dialog_3401"> <text>For a fixed price, anything is possible.</text> </string> <string id="mil_trader_dialog_3500"> <text>I've already dealt with them.</text> </string> <string id="mil_trader_dialog_3501"> <text>Damn, stalker! You're as explosive as diarrhea! OK, a deal is a deal, here's your Crystal.</text> </string> <string id="mil_trader_dialog_4001"> <text>So, how did the hunting go?</text> </string> <string id="mil_trader_dialog_4002"> <text>I killed the monsters.</text> </string> <string id="mil_trader_dialog_4003"> <text>How tough was it?</text> </string> <string id="mil_trader_dialog_4004"> <text>Average.</text> </string> <string id="mil_trader_dialog_4005"> <text>Hmm, interesting... All kind of guck is spreading from the center of the Zone - but where does it come from?.. OK, take this for your troubles.</text> </string> <string id="mil_trader_dialog_5001"> <text>But I asked you to zap those bloodsuckers in the village!</text> </string> <string id="mil_trader_dialog_5002"> <text>I changed my mind.</text> </string> <string id="mil_trader_dialog_5003"> <text>No problem. Of course, in that case there will be no reward.</text> </string> <string id="mil_trader_dialog_5004"> <text>Fine with me.</text> </string> <string id="mil_trader_dialog_5010"> <text>I'll try.</text> </string> <string id="mil_trader_dialog_6001"> <text>Uh-huh, so, you didn't settle that little problem... Therefore, I'll keep the artifact to myself.</text> </string> <string id="mil_trader_dialog_6002"> <text>No arguments from me.</text> </string> <string id="mil_trader_dialog_7001"> <text>People have been saying you took care of these bloodsuckers in the village. Is that true?</text> </string> <string id="mil_trader_dialog_7002"> <text>That's right.</text> </string> <string id="mil_trader_dialog_7003"> <text>Was it tough?</text> </string> <string id="mil_trader_dialog_7004"> <text>Average.</text> </string> <string id="mil_trader_dialog_7005"> <text>Hmm, interesting... All kind of guck is spreading from the center of the Zone - but where does it come from?.. OK, take this for your troubles.</text> </string> <string id="mil_trader_dialog_8001"> <text>So, what have you brought with you?</text> </string>
More a point of interest than anything, but enjoy nonetheless =. AstralShapeShifter 02:30, September 14, 2010 (UTC)