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Skinflint is actually based on Maxim Popenker of guns.ru - I had a chat with him sometime ago - the transcript can be found on his personal website.

http://world.guns.ru/about/AB00-E.HTM

Here's an old picture of him with his famous moustache -

http://www.defence.co.kr/paper/images/max.jpg

Paul Jay

Extra dialogue[]

More file-crawling turned this stuff up:

<string id="mil_trader_dialog_3101">
  <text>And?</text>
 </string>
 <string id="mil_trader_dialog_3110">
  <text>There're sitting there, looking around...</text>
 </string>
 <string id="mil_trader_dialog_3111">
  <text>If you help them in their hunt, I'll give you an artifact called Crystal.
So, what do you say?</text>
 </string>
 <string id="mil_trader_dialog_3200">
  <text>We had a chat and then went on a walk across the village trying to catch
some mutant...</text>
 </string>
 <string id="mil_trader_dialog_3201">
  <text>And? Cut to the chase already!</text>
 </string>
 <string id="mil_trader_dialog_3300">
  <text>We took down some kind of beast, but the guys went down, too. Right
as we came to the water tower, they all grabbed their heads, and I had blood in
my eyes, too... That shitbucket affects your brain. I killed the thing, but it was
too late to help the guys.</text>
 </string>
 <string id="mil_trader_dialog_3301">
  <text>That blows. Murk was a skilled stalker. Damn shame. Well, take this
artifact for helping the boys.</text>
 </string>
 <string id="mil_trader_dialog_3310">
  <text>Well, guys went hunting and I returned here...</text>
 </string>
 <string id="mil_trader_dialog_3311">
  <text>I see.</text>
 </string>
 <string id="mil_trader_dialog_3400">
  <text>Can I stock up on some equipment here?</text>
 </string>
 <string id="mil_trader_dialog_3401">
  <text>For a fixed price, anything is possible.</text>
 </string>
 <string id="mil_trader_dialog_3500">
  <text>I've already dealt with them.</text>
 </string>
 <string id="mil_trader_dialog_3501">
  <text>Damn, stalker! You're as explosive as diarrhea! OK, a deal is a deal,
here's your Crystal.</text>
 </string>
 <string id="mil_trader_dialog_4001">
  <text>So, how did the hunting go?</text>
 </string>
 <string id="mil_trader_dialog_4002">
  <text>I killed the monsters.</text>
 </string>
 <string id="mil_trader_dialog_4003">
  <text>How tough was it?</text>
 </string>
 <string id="mil_trader_dialog_4004">
  <text>Average.</text>
 </string>
 <string id="mil_trader_dialog_4005">
  <text>Hmm, interesting... All kind of guck is spreading from the center of the
Zone - but where does it come from?.. OK, take this for your troubles.</text>
 </string>
 <string id="mil_trader_dialog_5001">
  <text>But I asked you to zap those bloodsuckers in the village!</text>
 </string>
 <string id="mil_trader_dialog_5002">
  <text>I changed my mind.</text>
 </string>
 <string id="mil_trader_dialog_5003">
  <text>No problem. Of course, in that case there will be no reward.</text>
 </string>
 <string id="mil_trader_dialog_5004">
  <text>Fine with me.</text>
 </string>
 <string id="mil_trader_dialog_5010">
  <text>I'll try.</text>
 </string>
 <string id="mil_trader_dialog_6001">
  <text>Uh-huh, so, you didn't settle that little problem... Therefore, I'll
keep the artifact to myself.</text>
 </string>
 <string id="mil_trader_dialog_6002">
  <text>No arguments from me.</text>
 </string>
 <string id="mil_trader_dialog_7001">
  <text>People have been saying you took care of these bloodsuckers in
the village. Is that true?</text>
 </string>
 <string id="mil_trader_dialog_7002">
  <text>That's right.</text>
 </string>
 <string id="mil_trader_dialog_7003">
  <text>Was it tough?</text>
 </string>
 <string id="mil_trader_dialog_7004">
  <text>Average.</text>
 </string>
 <string id="mil_trader_dialog_7005">
  <text>Hmm, interesting... All kind of guck is spreading from the center of
the Zone - but where does it come from?.. OK, take this for your troubles.</text>
 </string>
 <string id="mil_trader_dialog_8001">
  <text>So, what have you brought with you?</text>
 </string>

More a point of interest than anything, but enjoy nonetheless =. AstralShapeShifter 02:30, September 14, 2010 (UTC)

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