A children's toolkit. Unlikely to be suitable for fine work, but given the deficit of tools in the Zone, could be useful for a thrifty technician.In-game description
The Tools for basic work is a mission item in S.T.A.L.K.E.R.: Call of Pripyat.
The Sawmill in Zaton is the first place the player can grab a toolkit from - if they don't mind cutting through the twenty or so Zombified Stalkers in the area. By moving carefully they can likely avoid most of the zombies, though early in the game a good weapon can safely take them down one by one - not only do they carry plenty of 5.45x39mm rounds, one of the military zombies carries an AC-96/2, a good upgrade over the starting AKM-74/2U. The toolkit is located inside the building on the lower level of the sawmill, to the north. A ladder is inside one of the rooms, and in the attic it leads to the player can find ammunition for each assault rifle type, several hand grenades, and medical supplies - the toolkit is on a table at the far end.
Comparatively more dangerous, getting the Yanov toolkit requires playing a game of chicken with a mobile Electro anomaly - even in a SEVA Suit, getting so much as scratched will induce serious bodily harm, and quite likely, death. By following the tracks away from Yanov station to the south, the player will come across an immobile train. By climbing onto the bridge over it, they can hop down onto the train and run to the end, where an open hatch will drop them down into the train itself. Immediately stepping to the side into the doorways or crouch-jumping onto the train's seats is the only way to avoid the anomaly. Once it reaches the player's end, it will start moving back, and the player needs to follow it. Once they get to the next set of doors, they once again need to move to the side into the doorway to avoid electrocution. Once the electrical anomaly reaches the end and starts moving back towards the player, and then passes by, the player can sprint to the end - stopping to grab the toolkit from the last seat on the left. The player can then escape by jumping out the door on the left.