|“|| An old, worn-down assault rifle with claw marks on the stock. A legendary weapon.|
- In-game description
The Trophy AKM-47/2 is a unique weapon featured only in S.T.A.L.K.E.R.: Clear Sky.
Appearance & AcquisitionEdit
The weapon is a quest item for any Loners squad leader in the Cordon. It requires 3 previous side-quests being completed (one of which requires eliminating the Military checkpoint) Once they are completed, the player can take this quest from any Loner squad leader on location. He says that "it was previously owned by a legendary stalker who was said to be able to sneak anywhere, through any anomaly field and past any enemy. It is said that the previous owner used this weapon to kill mutants that were more dangerous than anyone else has ever seen."
The Trophy AKM-47/2 itself is located in a fridge in the attic of a building in the Vehicle Station accessible only from climbing on several sticks on the floor level. It is hidden in a stash in the fridge and is somehow hard to acquire as the player needs the right angle to access the stash itself. This assault rifle comes with a single magazine of 7.62x54mm 7N1 ammo type.
After that one can give this quest item back to 'an employer' for a 1200 RU reward from Shilov, although it is highly recommended to leave this powerful tool for the later part of the game (reasons can be seen in the section below).
The Trophy AKM-47/2 can be easily described as one of the highest damage per second weapons in game, if not the highest one. Dealing double the amount of damage of a usual AKM 74/2 itself, this assault rifle also receives far more damage, accuracy, and armor piercing boosts from using a heavy 7.62×54mm cartridge. Still, it has a rate of fire of a default AKM.
However, this enormous damage output is highly capped with several downsides.
Firstly (and most importantly), it cannot be upgraded, although can still be repaired by any technician.
Secondly, it uses a rare ammo type unaccessible until the Agroprom location, where some stashes with 7.62×54mm PP ammo type can be found. Later on, however, acquiring this type of ammo is not that hard: some traders (Sakharov, Duty trader in the Red Forest, Mitay, if player joined Duty, and Ashot, if player joins Freedom) are selling both sniper and LMG variant of ammo, and the number of stashes with 100 and even 200 LMG rounds increases. One can achieve nearly unlimited amount of ammo after finding the Tank machine gun quest item in Red Forest that comes with 4000 LMG rounds. And the sniper variant of ammo can be acquired from the corpses of some Freedom/Military snipers.
Ammunition itself, however, has a downside of a high weight, although player will not need more than 500 rounds for any part of the game due to high damage output of the gun. Also, it is recommended not to bother buying/acquiring much more uncommon sniper variant of cartridge as its only benefit is slightly higher accuracy–not an important characteristic for a CQC weapon.
Thirdly, as a default AKM 74/2, the Trophy AKM 47/2 has a powerful recoil that highly limits the effectiveness of automatic fire and makes player to fire single shots or in short bursts. Furthermore, it has not the best accuracy (spread) among the assault rifles, although the ammo itself (especially sniper variant) has far better accuracy and air resistance stats than a usual AR cartridge. Still, it is advised not to use this assault rifle in long range combats due to lack of ability to mount a scope on it. Even further, despite using a long range type of ammo, the Trophy AKM 47/2 has a bad flatness, far more decreasing its power at longer ranges.
Still, all of the Trophy AKM-47/2's downsides can be ignored if one is using it as a CQC weapon, especially at the later stages of the game, where there's no problem with its ammo. It is a good add-on for a sniper/assault rifle with good range potential (upgraded GP37 or Vintar BC) anytime, even at the Chernobyl Nuclear Power Plant (especially on CNPP, where at Master difficulty level it is nearly impossible to complete the game without fast rushing that requires quick eliminating Monolith stalkers–and that's where the Trophy AKM-47/2 come in handy).
Its enormous damage is needed for some hard quests, like killing pseudogiants (2 magazines is more than enough for them even on Master), controllers (Army Warehouses, Meat Chunk quest), or poltergeists (Red Forest). It is capable of killing snorks, bloodsuckers, and boars in five hits, and softer targets (like blind dogs) can die even after two or three hits. Any enemy stalker is good as dead if it faces the Trophy AKM-47/2, although its armor piercing and damage model is not enough to kill an exoskeleton stalker quickly without a single headshot.
It is interesting to note that one can attach a Silencer on this assault rifle, although it is highly recommended not to do so unless one needs a single stealth kill.
To sum up, the Trophy AKM-47/2 is one of the best–if not the best–weapon for close quarters in the game due to its enormous damage output. Its downsides makes it useless until the middle of the game–there is no ammo for it available until the Agroprom. Its performance highly depends on a range as it has moderate accuracy of a default AKM 74/2–however, its special ammo type slightly decreases spread itself,–bad flatness (equal to one of default Vintar BC), and heavy recoil. Still, there is nearly no enemy in game that can withstand the firepower of this AR in a CQC–exculding rare stalkers in exoskeletons and extremely rare mutants like pseudogiants, controllers, and especially poltergeists.
- For whatever reason the weapon is referred to as AKM-47/2, whereas it shares its model with the base AKM-74/2. It is unknown if it was intentional or due to a typo in the weapon's name. The name, however, makes sense, since the original AK-47 fires 7.62mm rounds, whereas the AK-74 fires 5.45mm rounds. Although even if one considers this, the Trophy AKM-47/2 uses a AKS-74 model instead of an actual AK-47 one.
- Moreover, there is no real-life variant of AK-47 capable of firing 7.62x54mmR rounds. AK-47s use the similar 7,62×39mm ammunition instead. This is most likely because the game developers did not want to add 7.62x39mm ammunition in the game just for a single item, and used the similar and heavier 7.62x54mm round instead.
- The description of the previous owner matches that of Ghost and Guide.
- After reloading a save where the player has loaded the sniper variant in the weapon while having the LMG variant of cartridge in their inventyory, the ammunition type will automaticly switch to the second variant of cartridge.
- If the player unloads the Trophy AKM-47/2's magazine when first found, it should be noted that these are actually not the same as regular 7.62x54mm 7N1. Despite having the same icon, name and description. This is further confirmed by the game's code, and the fact that they do not stack with regular 7.62x54mm ammo. The rounds can however, still be used in other 7.62x54mm sniper rifles.