• I live in Europe
  • My occupation is shitposting


Hi, welcome to S.T.A.L.K.E.R. Wiki! Thanks for your edit to the Stalker page.

Please leave a message on my talk page if I can help with anything! SHIELD unit (talk) 15:53, January 7, 2015 (UTC)

Admins Edit

I'm not always free to follow every page out of ~1400 on the wiki, but I do read my email and check my message wall.

If you have a problem with a user, perhaps you could alert an admin here before alerting the VSLF or whoever these "superheros" style themselves as.

Might even get a swifter response.

Byte Me (talk) 09:18, November 24, 2015 (UTC)

"I see. I didn't actually expected Jr Mime to block the guy, usually they just delete the page and nothing else (other VSTF guys did this before), maybe that's just Jr Mime's MO. RainingPain17 (talk) 09:21, November 24, 2015 (UTC)"

Yeah, they tend to be a bit "big hammer" when they jump into the air and crash their magic rings together...
TBAH since the wiki is fairly quiet, it ought to be controllable internally. If there were 1000+ edits/day it might be otherwise. Also, the comments that get back to the VSTF suggest that their actions piss off one hell of a lot of people, I think we can avoid that.
Byte Me (talk) 09:47, November 24, 2015 (UTC)

~That Mil suit Edit

Precision indeed.

OK, but now you have a problem: The "military_outfit" does indeed get used for the 12kg monster that is my SoC fave. But here in the "bulat" article the suit has slightly different properties and masses 10kg.

From looking at the Lost Alpha code - where a lot of old crap was reintroduced (poorly) there is necessarily a different descriptor for the "military_stalker_outfit" because both are available.

I can't at the moment unpack all of the SoC gamedata, but vaguely remember that this suit was partially coded..??..

If in their infinite wisdom GSC repurposed "military_outfit" for the later games as this suit then the reason for the confusion is obvious.

Any idea what the SoC coding was? Perhaps BOTH codes are valid depending upon game.. In which case it could be solved with two |code= calls probably.

Byte Me (talk) 10:16, November 24, 2015 (UTC)
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