|“|| What do you think, we're here for fun? Why so trigger happy? Can't you see that we're all friends here? Me and Agent D..... have been through a lot, trust me on that!|
- Vano to Captain Tarasov
Vano is an optimistic, friendly and loyal stalker who's biggest flaw is that he's too trusting of people, which often gets him into trouble, such as getting into large interest-laden debt with a loan-shark named Jack. He was acquainted with Zulu back in the 100 Rads bar and the two know each other well.
Call of Pripyat
Vano appears in the Yanov train station, standing at a table behind Flint. Most of the other stalkers seem to avoid him despite his jovial attitude, and after speaking with the player for awhile he confesses he's in debt to Jack, the local Bandit leader. The player's given 5000 RU, and told to do what he can to ensure the bandits cease harassing Vano so he can get back to his stalking. The player can pay Jack what Vano has given him, with interest, or threaten him into ceasing his harassment. Alternately, the player can slaughter Jack and his second-in-command, and Vano will let the player keep the 5000 out of gratitude, usually saying he owes him one.
Later, the player can call in his favor with Vano and ask him to come along with him and Zulu to Pripyat. Vano requests some money back so he can get his SEVA Suit back from the local trader, and gladly suits up. In the Underground section he makes devastating use of his shotgun, and seems unusually durable compared to the rest of the team - perhaps to counter his nearly suicidal means of attacking most threats. He also leads the team through the anomaly fields and seems to be the most experienced in this area. If anyone else dies during the trip, he will usually swap weapons with them - almost always making a beeline for Zulu's PKM.
Once the player makes it to Pripyat, Vano hangs out in the Laundromat, lending his assistance to the player along with Lt. Sokolov, (or a random Bulat-armored Lt if Sokolov is dead), in taking down a Monolith garrison. He vanishes shortly before the emission that marks the beginning of the final quest, and does not reappear.
In the ending, if he survives, it is revealed he journied back to the Freedom-controlled Military Warehouses for an unspecified reason where he earned the trust of many stalkers there with his cheerful personality and eventually chose to use his anomaly-exploring skills to aid the Ecologist faction as a guide.
- Despite relying heavily on a shotgun, and wearing a vulnerable SEVA Suit, Vano is the most durable of the entire team the player can make - even if the player doesn't care for his team, Vano will almost always make it out. He is also the only one in the squad to not have some kind of unique gear.
- Due to a glitch, occasionally Vano and Lt. Sokolov will become hostile during the fight for the bookstore - this can be solved with a simple quickload, and is most often due to ricochets or friendly fire with shotguns