Well, there's not much to say... Anything of value got looted a long time ago, so there's not a lot there now except mutants and zombies. There's also a small bunker there - enough to take cover from an emission.
― Topol
The Volkhov AA Complex is a location in the area around Jupiter in S.T.A.L.K.E.R.: Call of Pripyat.
Overview[]
It is composed of three main buildings and an underground garage in the center of an hexagonal shaped trail formation, which represents the once typical Soviet AA site, in this specific case for S-75M3 Volkhov (NATO reporting name SA-2 Guideline) medium-range, high altitude surface-to-air missiles, hence the name of the complex.
The site contains four buildings altogether (a checkpoint entrance, a garage structure for vehicles, a barracks for guards and SAM crew as well as distinctive two-gate underground garage - which originally served for storing and fueling the V-759 missiles with liquid fuel as well as filling them with oxidizer). The barracks is a medium-sized building. The second building is a bricked garage with a derelict BTR-70 APC left right outside of it (which originally served for storing the transport elements of the system - trucks, trailers and semi-trailers). The third building appears to be a small checkpoint building on the very entrance. The fourth and the last building is the only of underground type, being another garage
The Volkhov AA Complex is based on a real life location, located between the Chernobyl Nuclear Power Plant and Chernobyl itself. Before the 1986 disaster, it served for protecting the power plant as well as city of Pripyat from aerial threats and was installed in 1970 - the same year when Pripyat was founded. It was evacuated days after the disaster and since then it lies empty and abandoned. Each of the unusual five trail-formated spaces served as places for five V-759 missiles altogether, along with all of their accessories (SM-90 fixed launchers featuring a single missile each along with their belonging ZIL-131 trucks as well as KZU-16 trailers and PR-11M semi-trailers - intended for transporting the missiles as well as the launchers) which were all linked onto the same guidance and illumination radar (SNR-75M3) located in the middle - above the underground garage/in front of the barracks.
However, those missile sites are erroneously represented as being hulled (bulged-out) in game, while they were actually flat (eventually encircled with dig-in embankment), in order so that the missile on its turret can actually be positioned there. They are also depicted as being somewhat too small - in reality, one such space had to be enough wide so that entire V-750 missile on its fixed SM-90 launcher can easily be positioned there. The radar is also portrayed as being inaccessible and is severely radioactive in-game. Ironically, in real-life the radar was actually never left-out there; the entire place in fact being completely empty and free of any vehicles and equipment, beside the structures (buildings and the underground).
Appearances[]
Call of Pripyat[]
The base is home to numerous Zombified Stalkers, while its underground area is infested with rodents and a single, non-respawning Burer. Prior to the events of the game, the location was designated as evacuation point B205 for Operation Fairway. Sokolov, the sole survivor of Stingray 4, was the only soldier who made it to the site; after waiting for some time, he eventually left the bunker when he realized the military wouldn't carry out an evacuation at this location. One mission requires the player to investigate the military's whereabouts at this location, which is completed when picking up Sokolov's handwritten note.
The headquarters contain an armory with various weapons, but its door is locked and can only be opened from the inside. To gain access to the armory, the player must enter the base's underground storage area from the garage, which is only possible after picking up Sokolov's note. The player must then fight their way through rodents and the Burer to gain access to a ladder leading to the armory itself, which can then be unlocked from the inside.
Loot[]
The armory in the barracks contains the following items:
- Four AKM-74/2s, damaged (60% condition)
- Four PMms, in full condition
- One RPG-7u, slightly damaged (90% condition)
- Four F1 grenades
- Two OG-7V warheads
- 240 rounds of 5.45x39mm BP
In addition, the barracks contain Sokolov's Note, on a table in the northern room.
Stashes[]
- Stash containing a Tunder S14 and 60 rounds of 9x39mm PAB-9; in the cabin of a truck in the northeastern part of the base.
- Stash containing a TRs 301, 180 rounds of 5.56x45mm SS109 and two RGD-5 grenades; hidden behind a metal sheet, against the wall behind the HQ building.