Well... Yanov station is worth a visit if you've haven't been there before. It's a good place to grab a cold one and catch up with other stalkers, plus it's the only other safe place besides our bunker in these parts.
― Topol
Yanov station, simply referred to as Yanov (Янов) or Yaniv[N 1] (Янів), is a location in the area around Jupiter in S.T.A.L.K.E.R.: Call of Pripyat. Like the Skadovsk in Zaton, the station is Jupiter's central hub.
Overview[]
The central railway station of Jupiter is comprised of a single station building with multiple surrounding facilities such as storage area and train hangars, alongside adjacent railway tracks. The station itself is comprised of multiple rooms, the central hallway having been converted into a bar while Hawaiian has set up store in the hallway's ticket booth. The northern half of the station is home to Freedom stalkers (including the local leader, Loki), while the southern half is home to Duty and their leader, Shulga. Loners may be found at both halves of the station. It also includes a basement area, where the player may sleep or store items in their personal footlocker.
To the immediate northeast of the station is a single tower where Zulu resides. The nearby railway tracks are comprised of various abandoned trains and carriages. Mutants may be encountered in the vicinity of the station, although rarely. There are also usually two stalkers patrolling around the outside of the station building. The station may be entered from the central hallway, but there are also two smaller doors in the northern and southern halves that grant access to the building.
Like the Skadovsk, the player may not draw their weapons inside the station. Attacking non-hostile stalkers in the vicinity of Yanov will cause the station to go under lockdown during four hours and will also turn the station's guards hostile.
History[]
Yanov station was built in 1925 and served as a major freight and passenger hub for railway traffic in the area, especially towards Pripyat. The station was later abandoned in 1986 in the wake of the Chernobyl disaster.
The station remained abandoned until 2012, due to the Brain Scorcher blocking most routes to the center of the Zone. After Strelok shut down the Scorcher, a Freedom expedition led by Loki was quickly sent to Jupiter to gain a foothold in the area, and secured the station. However, it did not take long for their Duty counterparts led by Shulga to arrive, and a battle soon ensued. In the middle of the firefight, one of the Duty soldiers, Zulu, sensed an emission was about to hit. This forced both factions to cease fire and hide inside the station. When the emission subsided, both factions agreed to a truce, establishing the station as a permanent neutral area, while hostilities remained in the area around Jupiter.
Inhabitants[]
- Bonesetter
- Flint
- Garry (after Unidentified weapon)
- Gavrilenko
- Grizzly
- Hawaiian
- Kremen
- Loki
- Mitay (after Hostage)
- Nitro
- Pilot
- Senka
- Shulga
- Snag (after Theft)
- Strider (after Monolith survivors)
- Torba
- Trapper
- Vano
- Yar
- Zulu
Messages[]
Various warnings can be heard if the player is attempting to enter the station with a weapon drawn, or when attacking non-hostile stalkers in the vicinity of the station. The warnings may come from a radio message or the guards around the building.
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If the player attacks a non-hostile stalker near the station, the lockdown will be initiated and ended with the following messages:
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Duty and Freedom[]
When visiting the station, Duty and Freedom stalkers in the central hallway may be exchanging taunts regarding various topics, usually related to the side quests completed by the player.
Dialogue | Condition |
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Complete In Search of Magpie |
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Complete In Search of Magpie by turning in Flint to Duty |
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Complete Monolith survivors by having Strider recruited into Duty |
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Complete Guarding the scientists by recruiting Duty |
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Complete Research group by recruiting Duty |
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Complete Duty warehouse by selling Morgan's PDA to Duty |
Dialogue | Condition |
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Complete Duty warehouse by selling Morgan's PDA to Freedom |
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Complete Duty History by selling General Tachenko's PDA to Freedom |
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Complete Monolith survivors by having Strider recruited into Freedom |
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Complete Guarding the scientists by recruiting Freedom |
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Complete Research group by recruiting Freedom |
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Complete Duty warehouse by selling Morgan's PDA to Freedom and help Freedom defend the warehouse |
Gallery[]
Trivia[]
- Under normal circumstances, it is impossible to kill stalkers inside the station due to the no-weapons restriction. However, this can be circumvented by shooting the station's residents through the cracks on the metal sheets covering the windows, or the gap through the main doors. Needless to say, doing so will instantly trigger the station's lockdown.
- Occasionally, mutants may spawn inside the station. Due to the station being a no-attack zone, they will not attack the player and simply make their way out of the station. However, a controller may spawn in the station, which will cause the player to continuously take psychic damage provided the mutant is in the vicinity, and it cannot be killed due to the no-weapons restriction.
Notes[]
- ↑ "Yaniv" (Ukrainian spelling of the name) is used in the English localization of the console version of the game.