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First Sergey thought they were common stalkers sticking in group. Then, however, something alerted him in their behavior only to make him instantly lie down holding the gun in front of him. A shout didn’t have any effect – these two failed to react in any way. When they came up closer, he had no single doubts remaining – the non-coordinated movements, rambling murmur, dragging feet. He faced zombied stalkers.
are stalkers who suffered extensive impact of psi-emissions in [[Yantar]] or other heavily affected parts of the [[Zone]]. Incautious stalkers who venture deep inside the Zone who quickly become insane, turning into walking semi-corpses. They are plentiful in the [[Zone]], with some even reaching the perimeter. The 'zombification' process wipes out nearly all higher brain functions, making recovery almost impossible, however the Ecologists have found a person can be saved if quickly treated whilst still in the early stages. Zombified stalkers are still able to use their weapons, but they are rather stupid, murmuring bits of phrases which, though, are fully meaningless. Gradually, they lose all their skills and turn into zombies. They are usually very aggressive and can present a serious threat in large numbers.
 
   
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Sergey didn’t want to approach them fearing to recognize someone out of his friends missing in the Zone. He fired several times preventing the zombie from opening fire in response...
==Locations==
 
Zombified stalkers can be found in the [[Wild Territory]], [[Red Forest]], [[Yantar]] along with the [[X16]] laboratory with its underground tunnels, with several appearances in [[Pripyat]] as well. In [[S.T.A.L.K.E.R.: Clear Sky]] they will also appear in the [[Army Warehouses]], though once exterminated they do not return.
 
   
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Those who suffered extensive impact of radiators in Yantar or some other sectors. Incautious stalkers quickly become insane, turning into walking semi-corpses. They are plentiful in the Zone, some can even reach the perimeter.
==Weapons==
 
Zombies usually use Akm's, PMm's, sawn-offs and Vipers, but after you turn off the psi-emmisions in Yantar, you may come upon one carrying the pretty rare weapon of SPSA14 (perfect against snorks).
 
   
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This way or another, it is impossible to help them: the process of personality erasure is irreversible. Although zombied stalkers can still use their weapons, they are rather stupid. Encountering them you can hear them murmuring bits of phrases which, though, are fully meaningless. In time zombied stalkers completely lose all the previous skills and turn into zombies.
=Tips=
 
* Zombies are dumb, but very dangerous when they spot you. Zombies behave one or two ways: Stand idle in one spot, or will wander in a wide-radius circle, which is apparantly centered on the Brain Scorcher. Their visual capabilities are limited, so 'roving' zombies can often be approached from behind and taken out piecemeal with a silenced weapon.
 
* Try to score a headshot if you can. Especially if it's one of the (somehow rare) expert zombies (in exoskeleton, sometimes with SPSA14).
 
* Zombie corpses don't leave gray spots on the radar.
 
* Use the PDA info on your own PDA to determine the presence of zombified stalkers. Under the 'contacts' tab, they will appear as persons allied to the 'Zombified' faction.
 
* Zombies are impressively accurate, even compared to the fully-sane Stalkers they once were. If spotted by a mob, it's typically more wise to flee and attempt to lose them then it is to fight them toe-to-toe.
 
   
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As a rule, they are very aggressive and pose serious threat when in masses.
=Bugs=
 
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Maybe it's not a bug, but zombies sprint away from grenades.
 
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Poor souls subjected to prolonged exposure in Yantar and a few other heavily radiated sectors. Careless stalkers gone mad and turned into walking corpses. Many such corpses wander the Zone, some wander as far as the perimeter. They are beyond help because the destructive process is irreversible. Zombified stalkers are still able to use their weapons, but they are quite dumb and can be heard mumbling meaningless, fragmented sentences to themselves. They gradually lose all their skills and turn into zombies. They are usually very aggressive and can present a serious threat in large numbers.
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Zombified Stalkers can be found in the Wild Territory, Red Forest, Yantar along with the X16 lab and the tunnels below; you may even run across a few in Pripyat.
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Although they may be zombies, they are actually quite capable with weapons and can pose a threat, even when you're just facing a couple of them. They also seem to be tougher than their normal, human counterparts and can take quite a number of bullets before going down. Furthermore, they haven't forgotten the dangers of grenades, and if you toss one in their direction they may sprint away as if they were still sane - I personally consider this behaviour a bug.

Revision as of 20:53, 19 March 2009

First Sergey thought they were common stalkers sticking in group. Then, however, something alerted him in their behavior only to make him instantly lie down holding the gun in front of him. A shout didn’t have any effect – these two failed to react in any way. When they came up closer, he had no single doubts remaining – the non-coordinated movements, rambling murmur, dragging feet. He faced zombied stalkers.

Sergey didn’t want to approach them fearing to recognize someone out of his friends missing in the Zone. He fired several times preventing the zombie from opening fire in response...

Those who suffered extensive impact of radiators in Yantar or some other sectors. Incautious stalkers quickly become insane, turning into walking semi-corpses. They are plentiful in the Zone, some can even reach the perimeter.

This way or another, it is impossible to help them: the process of personality erasure is irreversible. Although zombied stalkers can still use their weapons, they are rather stupid. Encountering them you can hear them murmuring bits of phrases which, though, are fully meaningless. In time zombied stalkers completely lose all the previous skills and turn into zombies.

As a rule, they are very aggressive and pose serious threat when in masses.

Poor souls subjected to prolonged exposure in Yantar and a few other heavily radiated sectors. Careless stalkers gone mad and turned into walking corpses. Many such corpses wander the Zone, some wander as far as the perimeter. They are beyond help because the destructive process is irreversible. Zombified stalkers are still able to use their weapons, but they are quite dumb and can be heard mumbling meaningless, fragmented sentences to themselves. They gradually lose all their skills and turn into zombies. They are usually very aggressive and can present a serious threat in large numbers.

Zombified Stalkers can be found in the Wild Territory, Red Forest, Yantar along with the X16 lab and the tunnels below; you may even run across a few in Pripyat.

Although they may be zombies, they are actually quite capable with weapons and can pose a threat, even when you're just facing a couple of them. They also seem to be tougher than their normal, human counterparts and can take quite a number of bullets before going down. Furthermore, they haven't forgotten the dangers of grenades, and if you toss one in their direction they may sprint away as if they were still sane - I personally consider this behaviour a bug.