Ehh, this is good stuff. I hope you're not planning on tackling this mission on your own? No... That won't do... I'll go with you... and we're gonna need others, too. A couple of trustworthy people are always useful in this kind of thing...
― Zulu
Zulu is a former member of Duty who appears in S.T.A.L.K.E.R.: Call of Pripyat.
Background[]
Zulu was part of the Duty detachment led by Shulga sent to gain a foothold in the center of the Zone. Upon arrival at Yanov, they were engaged in a fierce firefight with Loki and his men. During the ordeal, Zulu alerted both sides of an impending emission, forcing the factions to ceasefire and shelter together within Yanov Station.
Zulu was later involved in negotiations to have Yanov station be neutral territory to be shared by both Duty and Freedom. However, following another skirmish between the factions, he resigned from Duty and settled at a nearby tower as a free stalker.
In the past, Zulu had worked with Noah prior to the latter losing his mind.
Appearances[]
Call of Pripyat[]
Zulu resides in a tower just next to Yanov station. He initially provides little dialogue, although he plays a minor role in the side mission Theft. Later in the story, when the player discovers that the Operation Fairway survivors have headed for Pripyat, they are advised by Nitro to form a team to accompany him to the dead city. Nitro immediately suggests visiting Zulu as he is already well-known in the area.
The player informs Zulu of the plan to form a squad to journey through the highly-dangerous tunnels running under the Jupiter factory and reach Pripyat. During the discussion (and several rounds of drinks), Zulu agrees to accompany the player and advises recruiting more men and acquiring proper equipment for venturing underground.
Upon arrival at Pripyat, the player and any surviving members of the squad are immediately cornered by Tarasov and his men, forcing the player to reveal their identity as an undercover SBU agent. This revelation disgusts Zulu who leaves the party to wander the city alone.
He can later be found fending off a horde of snorks at the School. If rescued and brought back to the Laundromat, Zulu apologizes for his previous reaction and rewards the player with his RP-74. He will stay at the Laundromat for a while before disappearing from the map.
Alternatively, Zulu can be found dead at the School during the evacuation if the player does not rescue him.
Related missions[]
- Theft: The player must talk to Zulu regarding a shootout that occurred near Yanov station. If Zulu is gone at this point of the game, this part of the mission will be skipped.
- Pripyat 1: The player must talk to Zulu regarding gathering a group to go through the Jupiter Underground. Later on, the player, Zulu and other members of the group fight their way through the underground.
Endings[]
- Main article: S.T.A.L.K.E.R.: Call of Pripyat Endings § Zulu
Zulu has two possible endings depending on his fate during the events of the game:
- If Zulu survives through the events of the game, the ending reveals that he journeyed back to Rostok to meet the Duty leader, General Voronin. A few days afterwards, he was seen at the head of a large Duty squad on their way to the center of the Zone.
- If Zulu is killed during the trip to Pripyat or at the School, the ending reveals that the news of his fate reached Voronin who, contrary to most expectations, decided to posthumously award Zulu with the Silver Shield, Duty's highest decoration.
Trivia[]
- After saving him at the School, the player can buy from Zulu his RP-74 and ammo for it. This makes it possible for acquiring another RP-74 as Zulu will later reward the player with it upon returning to the Laundromat.
- After giving his LMG to the player, he will use a Chaser 13.
- The prototype for Zulu's character model was a member of the S.T.A.L.K.E.R.: RealPlayer project - Sergey Leshchenko.
- Zulu has an RP-74 mounted on a shelf in his tower. However, it is a prop and cannot be interacted with. It will stay there even after departing for Pripyat.
- Zulu has a greater tolerance to alcohol than the protagonist, as evidenced by the player character collapsing from inebriety after several bottles, while Zulu remains in control of his faculties.
- Zulu is a Loner, like Brome, but he still wears his Duty armor. His suit is also the only one of its kind in the game.
- There is a very rare bug where Zulu disappears from the game after the player arrives at Pripyat. He does not appear at the School, but the player can still kill the snorks that spawn there and trigger Zulu's 'good' ending.
- Even though Zulu is a Loner, when fighting the snorks, he shouts out the standard phrases of Duty.
- If Zulu dies in the underpass, the door out of tunnel will be broken down by either Sokolov, the player, or any other surviving member of the squad.
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